Recently, Troy Baker, the voice actor of Joel in the well-known game "The Last of Us", publicly talked for the first time about his experience of working again with his old partner Neil Druckmann in Naughty Dog's next blockbuster "Star: Prophets of Heretic".This highly anticipated space-themed work marks that Naughty Dog Studio, known for its "The Last of Us" and "Uncharted" series, is boldly moving into a new and original field.

After concluding Joel's legacy in The Last of Us, Troy Baker and creative director Neil Druckman have begun their fourth collaboration in Star: Prophets of Heretic.Although fans had been looking forward to The Last of Us Part III, Naughty Dog was clearly hoping to break through with this space opera-style work.It is reported that the game will tell the story of a bounty hunter tracking down a criminal syndicate on a remote planet, and is expected to be several years away from its official release.

Talking about working with Druckmann, Baker laughs as he describes their passionate creative dynamic.He revealed that just two weeks ago, the two had a "heated discussion" at a script reading meeting over different understandings of the characters, so much so that other team members joked that "Mom and Dad were quarreling again."Baker sees this kind of collision as a regular part of their collaboration and believes it’s all about telling the best story.

Unlike in the past, Baker will play a supporting role in "Star: Heretic Prophet" rather than the protagonist.He showed great satisfaction and maturity in this regard.He said that the game industry no longer owes him anything, and now he enjoys the development process itself more than the honor or recognition.He sees himself as an important piece of the puzzle of game development, and his goal is to be a willing collaborator on the team, help the project succeed, and enjoy the joy of creation.

Baker further looked to George Clooney as a role model, hoping that his career would be like his, moving between different sizes and genres of work with ease.He emphasized that his most important mission is to make the team feel that "he helped this game to be successfully launched", and at least make everyone happy during the production process. This is the greatest significance of his work.