Koei Tecmo recently announced that the classic masterpiece "Zero Red Butterfly: Remastered" will be released on all platforms on March 12, 2026. Recently, director Makoto Shibata and action director Hidehiko Nakajima were interviewed by foreign media to learn more about it.

·Minute of interview between Makoto Shibata and Hidehiko Nakajima:
·Based on the good response of several remakes of the past series, the company decided to remake this masterpiece.
·Compared with the call for a new game, the voice for the remake is stronger.
·I also considered recharging the first part of the series "Zero~zero~", but gave up because the capacity and content were too small.
·The content of "Zero Red Butterfly: Remastered Edition" is just a remake, without too many additions or changes.

·However, the gameplay and operation have been optimized and adjusted to suit modern players.
·The previous remakes have been criticized for being too old-fashioned in terms of operability.
·The unique operations of the original Wii/Wii U version are also retained, such as raising the handle to use as a flashlight in the game.
·One of the important features of the remake is the action expression matching mechanism.
·Another major feature is the definition of how a "camera" takes good photos, which is different from other works.

·We believe that horror games should not have too many ways for the protagonist to fight against evil spirits.
·The action of two sisters holding hands is specially designed to express delicate emotions.
·The original version was unable to hold hands because the technical skills were not up to standard.

·The real horror is not "being seen (suddenly startled)", but "being seen when you shouldn't be seen".
·The horror scenes that deliberately scare people are too low-level. That’s not a horror movie, it’s a heart-testing machine for the audience.
·We tried our best to ensure that the horror atmosphere of the original version is not lost.
