Developers complained that after 7 years of development, the work with over 30,000 wishlists still failed, perhaps due t

Nowadays, there are many game developers, and various types of games are emerging one after another. However, with the increase in production, more and more new games are difficult to sell, especially for small and medium-sized independent game studios. A senior game developer recently complained that after seven years of development, the Steam wish list of more than 30,000 games has still failed and sales have been dismal. He believes that the reason is due to pre-testing issues.

开发者吐槽开发7年愿望单超3万作品依然失败 或因抢测问题

· Nels Anderson is the founder of Sonderlust Studios, an independent game studio headquartered in Canada. His new game "Generation Exile", which has been developed for seven years, just launched early access on November 5. It had previously accumulated 35,000 wishlists, but as of November 10, less than 300 copies had been sold.

·Netizens speculate that it may be because the game development cycle is too long that wishlist players have changed their preferences and are unwilling to spend money to buy it. Moreover, because of the early access mechanism, most players have lost confidence in the game.

开发者吐槽开发7年愿望单超3万作品依然失败 或因抢测问题

·Nels Anderson himself believes that the important impact caused by early access comes from players’ preconceptions that “most of the reasons for starting early access are developers’ lack of confidence in the completion of their works.”

·However, more players believe that the early access mechanism can allow developers to withdraw funds in advance to improve the game, and supporting players can also accompany the game to grow together at a preferential price. The advantages outweigh the disadvantages.

开发者吐槽开发7年愿望单超3万作品依然失败 或因抢测问题