From living with simple tools in hand and struggling for food and clothing; to living well with fertile fields and beautiful ponds, and calmly planning for the future.This is the life that almost every survival and construction game player “longs for.”However, when the base is built and the resources are full, the continuous fun that drives us forward is always difficult to sustain due to lack of stamina.
This helplessness is mostly caused by content defects. Some games either have weak content in the later stages, making people feel confused about what to do; or the gameplay is seriously biased, making people feel boring after repeated work.How to make "Live Well" continue to be interesting? It is a key quality to measure whether a survival and construction game is excellent.

The official version of "The Front", which will be launched on October 30, gives its answer.It does not continue to add in a certain dimension, but through the deep complementary interweaving of several major systems such as exploration, construction, automation, vehicles, and combat, making the game an out-and-out "hexagonal warrior."Here, at every stage of your development, there are new challenges waiting to be conquered and new fun waiting to be discovered.
Rubbing tanks with hands, fighting the apocalypse
After experiencing it, I think that the uniqueness of "The Front" is that its life cycle is complete and coherent enough.The game can continuously stimulate players in early exploration, mid-term construction, and late-stage driving force, so that players can get an excellent gaming experience no matter what period they are in.
Generally speaking, for a survival and construction game to be sufficiently attractive to players, it must have breadth and density in terms of exploration content."The Front" has a rich ecology from deserts and snowfields to rainforests and swamps, and each has different landscapes, resources, threats, and exploration rewards.

With the blessing of rich scenes, the unrestrained construction system of "The Front" is a paradise for players' imagination. Players can build bases anywhere such as cliffs and seasides to realize what they see is what they get.The base is far more than a simple home, it is also a complex fortification that requires careful design.Hundreds of building components allow players to make overall plans from multiple dimensions such as structural mechanics, firepower configuration, and monster behavior patterns.By rationally using these modules, you can create a defense system with both strength and tactical functions, and upgrade the shelter into a real doomsday fortress.

The slightly hard-core survival and construction content also brings more realism and interest to the game. For example, after building the corresponding electrical facilities, players must sort out the logic gate circuit system, and optimize the circuit through wiring to achieve the normal operation of the electrical equipment.This kind of "electrician"-like game content not only enriches the gameplay, but also enhances the sense of substitution. It can be said to kill two birds with one stone.

Similar construction content runs through the player's "food, clothing, housing and transportation", and the innovation of transportation is also the highlight of the game.In "The Front", players can build and drive more than 20 types of functional vehicles, including trucks, logging trucks, mining trucks and other functional vehicles that can assist players in obtaining resources; there are also self-propelled anti-aircraft guns, armed helicopters, and tanks, which are high-standard weapons that represent firepower as justice.The diversity of vehicles enables both farming parties pursuing peaceful development and enterprising players committed to pioneering expeditions to find mobile equipment that suits them, greatly expanding the game's gameplay dimensions and replayability.

The second is the interesting vehicle building mode. "The Front" has an extremely hard-core vehicle building system. From the chassis and body to the engine and weapons, all modules need to be spliced together by the player.Although the process of building it may make players feel a little "sore", but when you see your tank roaring into action, the unique sense of accomplishment and happiness brought by rubbing your hands will definitely instantly dispel all your fatigue.
With the integration of various systems, players gain a steady stream of game power.For example, after you have built a base, you will look at the various defense facilities on the construction platform and you will be tempted to build two more. But as you gradually become addicted and want to build more concealed and powerful traps, you have to consider the issues of oil and electricity.To solve these problems, players need to take action, either to optimize facilities or to find ways to obtain more resources.This naturally solves the problem of continued lack of fun in survival and construction games, thereby ensuring player retention.

All of the above brings "The Front" an extremely solid and emotionally valuable gaming experience.From the confusion when you first arrive, to the stability of building a home, to the thrill of driving a steel chariot, you can see that every system in the game accurately provides you with goals and motivation.
When a vehicle with a "soul" encounters a zombie with "wisdom"
At the same time, version 1.0 will also be launched simultaneously with the game on the 30th. Different from the test content mentioned above, version 1.0 introduces two new contents, "Special Vehicle Weaponry" and "Ultimate Zombie Tide Challenge". It provides players with an ultimate trial venue on top of the original high-freedom construction and vehicle system.

The first is the "special vehicle arsenal" that allows vehicles to evolve.The addition of flame guns, poison spray guns, and discharge guns, together with the original machine guns and artillery, form a perfect tactical ecology.For example, when faced with a dense zombie horde and unable to deal with it, the range damage of the flamethrower is like a ruthless zombie harvester; while the poison sprayer with continuous damage provides more pulling space, allowing players to be more calm when dealing with BOSS.The three weapons assume different functions and positioning according to the combination of monsters in the dungeon, which also allows the game to derive more combat ideas.At the same time, in version 1.0, the vehicle can also be equipped with more "multi-functional modules".The emergence of modules such as wood saws, ore shovels, and harvesters not only improves collection efficiency, but also turns boring and repetitive mechanical collection into a smooth and participatory labor experience.Defensive modules such as wheel thorns and wheel knives can turn the vehicle into a melee meat grinder at critical moments. Even if there are zombies surrounding it, it can "roll out" a path of blood.While these modules provide powerful functionality, their rough metallic texture and utilitarian styling inject a hint of wasteland aesthetic style into the vehicle, complementing the apocalyptic background of the game.

In version 1.0, it is not only the equipment that has been upgraded, but the new zombie tide challenge has brought about a complete set of upgrades to the zombie gameplay.First of all, zombies have become more intelligent. They will jump on the roof of the car to smash your armor, and they will cling on the car door to interfere with your driving. These scenes that can only be seen in zombie movies will become the daily life of "The Front" players in the new version, making the game more immersive.

The addition of a large number of destructible objects adds more sensory stimulation to the zombie tide battle on the basis of psychological horror.You can drive a heavy tank on a rampage and clear all obstacles in sight; you can also use the environment to create landslides and cleverly block the tide of corpses.When the torrent of steel meets a destructible world, the crushing pleasure it brings makes players' blood rush.This design that transforms the scene itself into weapons makes tactics more diverse, improves the combat experience and brings more combat options.

Overall, the new content in version 1.0 is self-consistent and complementary, and is a complete game chain.The intelligent zombie tide and more powerful BOSS pose challenges to players; the "special vehicle arsenal" provides unlimited creative solutions to meet these challenges; and the highly interactive destructible scenes give your creative solutions a more impactful stage.

Immediately move to the "frontline"
If you are already a veteran of "The Front", version 1.0 will bring a complete experience innovation.It is still the survival and construction logic you are familiar with, but the intervention of the vehicle system and the zombie tide can give you a novel adventure experience; if you are hesitant to enter the pit, then the current "The Front" can bring you a smooth, complete and in-depth adventure start with its solid construction mechanism and rich exploration content.
On October 30, the official version of "The Front" will be released soon, with a 15% discount for only 64.6 yuan within two weeks of its release.Whether you want to build your own doomsday fortress or drive a hand-made tank to fight against the tide of intelligent zombies, this hard-core journey is worth joining!
