Under reason, above resonance - Uncovering the spiritual world of the narrative card battle RPG "Veil of Madness&qu

Abstract: In the carefully crafted exploration process of the narrative-oriented card battle RPG "Veil of Madness", players will gradually transform from bystanders to empathic characters and understand the character's psychological world.The game expresses gentle care for mental dilemmas through the discussion of madness and reason.

Arnold Bocklin's masterpiece "Island of Death" shockingly depicts life and death: the isolated island casts a heavy shadow in the viewer's mind, and the little white mourner in the painting makes us unconsciously focus our attention.The concepts of life and death are presented in black and white, yin and yang in this dream-like painting.The world of "Veil of Madness" begins in such a suspended, disturbing yet curious atmosphere.

"Veil of Madness" originated from the 2023 Dungeon Crawl Game Development Challenge. It stood out among 170 entries and received high praise.Storming Studios, which specializes in psychological horror themes, has further improved the framework and enriched the production content on this basis. Wandering Wizard is responsible for publishing, presenting players with an independent RPG work with both narrative depth and strategy.

理智之下,共鸣之上——揭开叙事向卡牌战斗RPG《疯狂面纱》的心灵世界

What the game explores is not death in the traditional sense, but a "transformation" of consciousness - such as Persephone swallowing a pomegranate and transforming from a human girl into the queen of the underworld, completing the alienation of consciousness and existence.The protagonist Sophia is trying to resist this transformation. Her human consciousness is constantly facing limits under the pressure of the outside world and herself. The player's task is to enter her spiritual world and understand her inner dilemma.

理智之下,共鸣之上——揭开叙事向卡牌战斗RPG《疯狂面纱》的心灵世界

Sophia's childhood experience made her mentally unstable, and she sometimes lacked reason and even showed a crazy side.However, the game does not present madness as a negative or reprehensible presence.On the contrary, when the player explores Sophia's level of consciousness as a doctor, he will gradually empathize with her from the initial indifferent observer, thus becoming a bridge to understand the relationship between alien consciousness and human existence.

In the game, the sanity value represents spiritual energy resources, and the cards represent personality fragments.Through this mechanism, the game sets up a narrative stage where reason and madness coexist, and hands over the power of exploration and decision-making to players, allowing them to personally participate and think together - what kind of self and truth are hidden under the veil of madness.

理智之下,共鸣之上——揭开叙事向卡牌战斗RPG《疯狂面纱》的心灵世界

Different from other works that have only dabbled in the subject, "Veil of Madness" presents an understanding and tolerance of spiritual dilemmas from the multiple dimensions of philosophy, psychology and mythology.Madness is not out of control, but another awakening of human consciousness at its limits."Veil of Madness" hopes to convey not only horror and suspense, but also gentle care for human nature, reason and empathy.

理智之下,共鸣之上——揭开叙事向卡牌战斗RPG《疯狂面纱》的心灵世界

"Veil of Madness" is now online on the Steam store page. The game official will also carry out various community activities in the community. Welcome to add the game to your wishlist and follow the Little Black Box account to start a new narrative journey about sanity and madness, consciousness and existence.