Recently, "Ghost of Mount Yotei" screenwriter Ian Ryan and creative director Jason Connell were interviewed by foreign media GameSpot and talked about the core theme of the game.

The two said that revenge is only the starting point of the story, and what really drives the development of the plot is the emotional growth and self-healing of the protagonist Du.They explained that the revenge theme provides players with a clear narrative clue, allowing players to easily understand the main goal in the open world, while triggering emotional resonance.

The development team hopes that players can establish an emotional connection with Du while exploring the vast world. Even if they temporarily put aside the revenge mission, they can still feel the "healing" process from the side plots and adventures.
As Connell said, "Doing other things is healing in itself."