Ubisoft's Massive Entertainment studio - the developer behind "Avatar: Pandora's Frontier", "The Division" and "Star Wars: Desperados" - recently announced that it is laying off employees.

The studio called the move "a voluntary career transition program" on social media.
"As part of our continued growth and long-term planning, we have recently realigned our team and resources to strengthen our future roadmap and ensure our continued focus on The Division and the related technologies that power our games, including the Snowdrop Engine and Ubisoft Connect," the statement read.
“To drive this transformation responsibly, we’re launching a voluntary career transition program that allows eligible team members to take the next step in their careers on their own terms with comprehensive support—including financial compensation and career coaching.”
Massive Entertainment said they "remain fully committed to future plans and creating great experiences for players around the world, including The Division 2, The Division 2: Survivors, The Division: Resurrection, and The Division 3. These projects are advancing with firm direction and ambition, and we look forward to sharing more news with you in the future."

According to the French newspaper "Le Figaro", the so-called "resignation plan" will last until December 15.As for the scope of personnel affected, it mainly targets the so-called "inter-project employees".The report explains that this term refers to regular employees who are waiting to be reassigned to new projects after the release of the previous game.

Players criticized Massive Studio for playing word games and even covering up the dismissal of employees, not daring to admit to the outside world that they had failed.
This "adjustment" decision comes just after the official launch of Vantage Studios, a joint venture between Ubisoft and Tencent.The subsidiary will oversee franchises such as "Assassin's Creed", "Far Cry" and "Rainbow Six: Siege" and is the company's first planned "creative house".It's unclear how Ubisoft will move forward with the creative center plan and which games will fall under it.


At the same time, The Gamer, a well-known “right” media outlet, also fired its “right” editors: those editors who spent 5 years promoting diversity to readers

