Obviously, "Starry Sky", as Bethesda's first new IP in 25 years, has not been as successful as the previous "Elder Scrolls" and "Fallout" series.Even Bruce Nesmith, a developer who has participated in the development of more successful games such as "Star Sky", "Fallout 3" and "Fallout 4" during his 17-year career at Bethesda, as well as "The Elder Scrolls 4: Oblivion" and "The Elder Scrolls 5: Skyrim", admitted that although the game "Star Sky" is "good", compared with the "Elder Scrolls" and "Fallout" series, the overall standard is lacking.

Nesmith joined B at the end of 2021 and is now a full-time science fiction writer.In an interview with FRVR, he said that the problem is not space, space itself is a bit boring.The problem is that the game fails to populate the planets with engaging enemies and things to do.
"I'm a huge space junkie and an amateur astronomy enthusiast, so I know it all. I was responsible for a lot of astronomical data during my time on Starry Sky. But honestly, space itself is boring - it is defined as nothingness. So moving through space is not the fun. The problem is that when the planets start toThe excitement of exploration disappears when it feels almost boring.What also disappoints me is that almost all of your main enemies in the game are humans... Although there are some cool alien creatures, they are more like the wolves in "Skyrim" - they are just background decorations and do not participate in the plot. There is no strong opponent that can promote the story."