Investors confidently showed AI game graphics, but the logic was confusing and was ridiculed by players

Almost every day someone obsessed with technology insists that AI can determine the future of human creativity, if only we believe enough.Today, the "prophet" is investor Matt Schumer - he publicly demonstrated his vision of the potential of AI game development, but was quickly criticized because the presentation of this vision was so poor.

Schumer is the CEO of HyperWrite, which has launched cutting-edge AI tools such as the "Team Member Praise Generator" and "HyperWrite Heartwarming Greeting Card AI Condolence Generator".Yesterday, he posted a video on the X platform with the text "AI games will be awesome in the future."Judging from his special mark of "watching with sound on" (with a rather boastful tone), he seems to firmly believe that this video is enough to prove that the "brilliant AI future" is unstoppable.

But in fact, the content he uploaded was an AI-generated simulation that imitated the gameplay of a shooting game. It was embarrassingly confusing—if you watch it for a long time, it might even trigger a new and uncomfortable mental state.The picture is like a constantly moving mass of AI dregs. The only "bright" thing about it is that it clearly exposes that those who strongly advocate AI are fundamentally pursuing double standards.

Let’s break down this video piece by piece.The opening chapter is from the first-person perspective of a soldier. He seems to be rappelling from a helicopter to the streets of downtown Manhattan, but when he lands, a piece of glass shards are inexplicably splashed, as if he has just smashed a window.Then, the soldier took out a "nightmare" MP5 submachine gun - there were actually two sets of mechanical sights on the gun, and then he emptied the magazine into an empty place.When the bullet exits, it sends sparks and debris a few inches away from the barrel, as if we were shooting blindly against a wall.

We followed the team as they advanced down the street.Tracer bullets whizzed past, but the shooter was nowhere to be seen.I passed a shop on the way, and the word on the signboard was sometimes "DELI", sometimes "DELE", and sometimes "DEE". They were all misspellings generated by AI.There seems to be a subway entrance ahead, but the sign says "Sublone" and the steps actually extend upward.As we got closer, three options suddenly popped up at the bottom of the screen—it turned out that we had instantly entered a "choice-oriented" gameplay, with the options of "sneaking into the uptown subway," "pushing toward Broadway from behind the bus," or "turn right and climb the fire escape."

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The cursor automatically selected "Sneak into the subway", but there was no "Sneak" action on the screen at all.We just walked up the steps normally, and when we stepped on the last step, an open-air subway platform suddenly appeared where Times Square was.A nearby bus had inexplicably turned into a train, and several masked gunmen were shooting at the train, but our teammates completely ignored this scene.As the train left, a ladder strangely "stretched" out from the rear and was placed on the track.

The next option pops up and we choose "board the uptown train" - but didn't the uptown train just leave? Yes, but just as we sprinted forward, another train actually "squeezed" out of the wall in front of us.The teammates fired several shots at the back door of the train, as if they were in an existential panic.

We walked into the train car.Objects outside the window were passing by quickly and were blurry; and through the open door in front, we could see that the train was stopping at an unfamiliar platform (completely different from the place where we first got on the train).The LCD screen in the carriage showed that the next stop was "Canuial St."A teammate grabbed the armrest, and the blood vessels in his forearm bulged, looking a little weird.There was something on the floor that looked like both a Molotov cocktail and a fire extinguisher.At this time, a man walked into the car from the front door and reached for the object. It disappeared out of thin air, then re-consolidated in the man's hand, and then the man put it back where it was.Obviously, the AI ​​felt that there should be an explosion here, but it forgot the logic: the man turned around and raised his hand, shot a stream of flame from his palm, hit the car wall and exploded.

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Another choice presents itself.We decided to "get off at the front door at the next stop", and the logic of reality collapsed: we waved our hands in front of us, and the moment the door between the carriages opened, the carriage we were in suddenly turned into a platform.Instead of crossing the train, we got into another car from the side.There was a car and a man in the carriage.We raised the MP5 (the shape of the gun changed again) and fired - but it was ourselves who were injured, and the entire subway shattered like glass.An exit staircase appeared in front, and two drones emerged from the steps, accompanied by red holographic energy.While they were hovering in the air, we chose to "walk up the steps and climb the scaffolding."

The perspective suddenly switches to third person.The subway exit leads directly to the roof, and we jumped a little.There was an enemy on the opposite side of the roof. We fired a warning shot at him, then turned around and aimed at the two air conditioner outdoor units connected together on the wall.A circular menu popped up on the screen, and the options were all gibberish, such as "Condemt", "Lergevhtiepsappe" and "Guwht dade" - we ignored these and chose the next action option "hide behind the air-conditioning unit to take cover", but the action on the screen was "fire a shotgun at the air-conditioning unit".It seems that our MP5 can now also be used as a shotgun.

Our actions seemed to win the "respect" of the enemy on the roof - he took out two spare magazines from his armpit as a "salute".Another round of options pops up, and we choose "jump off the roof to escape" (can we really escape?).We swing off the roof, firing off a shotgun to celebrate, and end up next to a trash can filled with concrete chunks that weren't there just seconds ago.We walked towards an open door.The gun in his hand changed its appearance again: a "stitch monster" like an AK, Famas and M16.When prompted by the system, we chose "cut off the iron gate and advance north."The camera pans to the left, our bodies suddenly "stay in place" and the perspective switches to the first person of another person.Sure enough, an iron door appeared here, and we cut the lock.

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The perspective switches back to the third person again. There is a van in front of us, filled with armed men. They seem to be too lazy to pay attention to us, but we still choose to "suppress the enemies in the van" and shoot at the hood of the van.This had no effect, but smoke suddenly erupted from the fire escape above, and a pile of debris slowly fell down.

Obviously, this cannot continue.We switched back to the first person again and chose to "escape into the sewer" - but instead of taking the sewer manhole cover in front of us, we climbed into a ladder that suddenly appeared under the van.We climbed down the ladder in a way that no human being could ever do, and landed in a passage.On the right side of the passage, a group of people were locked behind a door with iron bars, in a gray void.At the end of the video, a voice came over the radio: "They sent a helicopter to watch us" - a perfect scene from a game.

As one user said in the comments section: "Man, this shit sucks."

投资人自信展示AI游戏画面 逻辑混乱惨遭玩家群嘲

The video sparked widespread ridicule, and Schumer later responded that people "missed the point" of his demonstration.

"These are not finished products... they are just a glimpse of what the future will look like," Schumer said. "Can this be considered a AAA game now? Of course not. But in five years, will AI-driven games be awesome? Absolutely."

But the problem is that "seeing the future" is not "inevitable" by definition.Some people may think that this is a "stepping stone" for technological progress, but others will only see that the so-called progress of AI is just a promise to generate "slightly better-looking nonsense."