"Warhammer 40,000: Darktide" will continue to add plots in future updates

When the "Arbitrator" career DLC of "Undertide" was launched, a free update called "The Battle for Tertium" was simultaneously launched, finally adding a campaign mode to the game.Now the plot no longer ends abruptly after the prologue. Players can choose to complete tasks guided by exclusive narration, cutscenes, and even a unique enemy refresh mechanism - this makes the game experience no longer a monotonous cycle of repeatedly swiping the map to obtain equipment.At present, we don’t know the specific content of the second professional DLC of “Undertide”. We need to wait until the official announcement on November 11, but the developer Fatshark has confirmed that the game plot will continue to expand.

《战锤40K:暗潮》未来更新还将继续添加剧情

"I can't say that plot expansion will always be tied to content such as new professions," said design director Victor Magnussen, "but every new content in the game will add to the overall storyline."

Magnussen explained that integrating a coherent narrative into Undertide was not an easy task.Two players may have had completely different gaming experiences before starting the same mission, and may have different receptiveness to the insertion of game pause rhythm into narrative."Our idea is to add narrative elements step by step," Magnussen said, "break the plot into small fragments and let them slowly be pieced together to finally present a complete picture - no matter what the whole picture is. But what is certain is that we will continue to enrich the story content of the game."

Another major challenge facing the development of "Dark Tide" is to build a new world view stage for it.The "Vermintide" series has a lot of ready-made material from the "Warhammer Fantasy" universe to draw from, and the development team particularly believes that the adventure plot of tabletop role-playing games in this universe is an excellent source of inspiration; but for a typical "Warhammer 40,000" game, players usually expect it to be set on a unique planet.

"The two are very different," Magnussen said. "I remember when we were developing Vermintide 1 and Vermintide 2, we would really refer to those adventure stories and draw a lot of inspiration for different mission scenes and things like that."

Building the planet "Tairtim" from scratch meant materializing many elements of the Warhammer 40,000 universe that had rarely been touched upon before, and these elements later became crucial components of the mission.For example, "trains" - Magnussen said that this type of element "is retained as such, and we have always designed tasks related to trains."

Chief Creative Officer Anders De Geer recalled that there was actually a specific reason for adding the train element.“I remember having a meeting with a lot of people at Games Workshop,” he said. “I asked them, if you could pick one thing to make come alive in the game, what would it be? I remember [artist and miniatures designer] Jess Goodwin’s answer was ‘trains’ — trains and train stations.”