The team of "Two People" admits: Nintendo is the source of our creative inspiration

Filipe Cuulianos, the level designer of "Two Guys", recently appeared on the "KIWI TALKZ" podcast and discussed in depth the sources of inspiration that influenced the creation of the game.Kulianos revealed that there are many loyal Nintendo fans in the design team. Their team pays special attention to camera control and character movement, and is determined to achieve the ultimate in these elements.To this end, they specifically consulted Nintendo enthusiasts and conducted in-depth research on a number of classic Nintendo games and 3D platform jumping games to perfect the design.

《双人成行》团队坦言:任天堂是我们创作灵感的源泉

"Many people on our design team are fanatics of Nintendo games, especially the Super Mario series. Of course, I have also played Super Mario 64, and I still find this work amazing. The movement system is still outstanding today. However, the camera control is slightly inferior, but after all, it is the first of its kind, so it is completely understandable."

《双人成行》团队坦言:任天堂是我们创作灵感的源泉

The team conducted a lot of research to analyze the mysteries of camera operation in the latest "Mario" titles.Kulianos worked with the programmers to analyze it frame by frame: How would they respond when the camera hit an obstacle? The team even deliberately created extreme situations for testing: What would happen if you walked into a corner against a wall and the camera had no room to move? How would Nintendo solve this problem?

《双人成行》团队坦言:任天堂是我们创作灵感的源泉

Kulianos said frankly: "The team focused on referring to Nintendo's design. In the development of the character movement system of "Two Players", we have three or four designers who focus on platform games. They have a common understanding and pursuit of this type of game."