After five years of personal development, the trial version has received rave reviews. The action-shooting survival horr

Don't be afraid Polly! It's just a nightmare! Turn around and face them!! It's time to fight alone, it's not your fault, you can defeat these demons!

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

The game will be officially released at 11pm on October 28th!

It’s finally time for you to fight alone!! Thank you for your five years of companionship!

Hello everyone, I am Anji, an independent game developer. "Silly Polly Beast" is a 3D action shooting survival horror game!! It is an independent game that I have developed personally for five years.

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

This is a story-driven shooter.Players will encounter various terrifying monsters and engage in fierce gun battles in a different-world-style environment.The game tells the story of an ill-fated girl who faces a beast.In order to regain her freedom, she is forced to delve deeper into the nature of the beast.How far can you go in the fight for freedom?

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

Thanks to my Chinese partners for introducing the game to China. Since the game was released on Steam and Chinese social media, it has received encouragement and support from many players. This is the best compliment for a developer. Thank you all again.

The development of this game was originally an idea of ​​the developer who wanted to challenge himself. Before "The Orphan's Nightmare", the developer had developed a number of independent games, such as the mobile game "Hellrider" series of games 1/2/3, which is a series of mobile games that combine parkour and a refreshing gaming experience.Another example is Fury Turn, which received 100% praise on Steam, but the actual sales volume barely exceeded 1,000 units. However, this game was originally a mobile game, and the mobile version performed well. In 2022, I ported it to PC.

Personally developing a game like "Orphan Nightmare" with a certain size and 3D action shooting gameplay is undoubtedly very challenging in terms of graphics, gameplay, and content. Even for a developer like me who was born in programming and has experience in developing several games, the challenges in terms of workload and development technology are quite large. However, these five years have been a process that I enjoy very much. I watch my game take shape and gradually change, and I am very happy with every optimization or breakthrough.

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

My personal development process is just like the heroine in the game, looking for light from the darkness, so I would like to pay special tribute to the following three games that gave me a lot of inspiration to develop this game!

The first is "Resident Evil 4". The core combat design ideas, shooting, and ammunition management strategic requirements of "Old Girl's Nightmare" all borrowed a lot from "Resident Evil 4". At the same time, this is also my personal favorite generation in the Resident Evil series.

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

Next is "NieR: Automata", which is a very groundbreaking work. Its bold design ideas and the creation of the protagonist gave me a lot of inspiration.

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

Finally, there is "Puppy Psycho", which has excellent atmosphere creation and puzzle level design, which has benefited me a lot in the game's level design, puzzle solving, and atmosphere creation.

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

Respect yourself, and all the individuals and teams in China who love and insist on independent game development!

Anji

More screenshots of Orphan’s Dilemma game

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售

个人开发五年试玩好评如潮,动作射击生存恐怖《孤女困魇》正式发售