As time goes by, AI (artificial intelligence) is gradually penetrating into more and more industries.This also includes the gaming industry, which has long used artificial intelligence to build virtual worlds.However, today's boom in generative artificial intelligence is more powerful than the techniques game developers have used in the past, but it also comes with greater risks.Major companies such as Microsoft, Amazon, and EA have begun laying off employees (or considering layoffs) in order to increase investment in artificial intelligence.
So what do real game developers think of this AI revolution? Unsurprisingly, their opinions vary.
Super Smash Bros. founder Masahiro Sakurai believes that generative AI can help simplify the management of large-scale game development.Hideo Kojima, the creator of the Metal Gear Solid and Death Stranding series, hopes to use the technology to handle some basic tasks, allowing him to focus on the creative aspects of game development and continue to stay ahead of the curve.
Richard Pillosu, co-founder of Spanish independent game developer Epictellers Entertainment, expressed similar views in an interview with Wccftech.He said there is no point in using AI in any creative activity.

Recently, the foreign media WccF talked with Dean Hall, the founder of "DayZ", about his studio's survival game "ICARUS". The foreign media asked Hall and the RocketWerkz team about their attitude towards AI.
Hall compared widespread fear of AI to the "nervous breakdown" adults had in the late 1990s and early 2000s when Google search engines and Wikipedia emerged.He also added that no matter what people do, artificial intelligence is here to stay.
RocketWerkz currently has no need to use AI in "Wing Star Survival", but Hall said that they are using AI as a coding aid for other projects.The designer believes there's still some way to go before AI can really take off, but he doesn't seem to reject the idea.
Here are his original words:
"I'm part of a generation that was first exposed to the Internet in school. It was just coming out, and all the adults were overwhelmed by the emergence of Wikipedia and Google, and thought it was the information apocalypse. The situation now is a bit like that. I think AI is already a reality no matter what we do. The real question is - how are we going to respond?The impact on it.We will make the maps and a lot of content by ourselves.We often say, ‘Games are for playing, not making.’ For “Wing Star Survival”, we don’t need AI in many places, because what we want is a purely hand-made experience.This is not a rejection of AI, but what we want to do.
We want to be able to sit down, draw a big map on a whiteboard and watch it come to life.Our lead world builder formerly worked at Bethesda, and he's very passionate about world design.We do use AI as a code support tool in other projects.We'll give the AI model access to our code base so we can ask it questions, which is very helpful because a person can't hold the entire code base in their head.We can let AI understand the structure of the code and then ask it questions.But for it to actually work, I don’t think we’re there yet."
While many game developers have expressed their views on the role of AI in the industry, Elon Musk has made bold statements - he promised that his xAI division will launch a game completely generated by AI by the end of next year.It’s an ambitious goal, but it doesn’t seem impossible given that technology is advancing at an unprecedented rate.