The game "Heart's Eye" produced by Build a Rocket Boy, a game studio founded by former "Grand Theft Auto" producer Leslie Benzies, received a poor reputation after its release. Players reported that the game had many problems.Today, "Heart's Eye" officially released update patch 5, which improves the game experience. Let's take a look!

Thank you very much to all the players who are playing "Heart's Eye", especially those who have provided positive feedback and reported problems.Your opinions give us a clearer understanding of what is performing well in the game and what needs to be optimized, and it also helps us determine the focus of future development.
Update Patch 5 has been officially released for PlayStation 5, Xbox Series X|S and PC.
This update adds a new startup page to facilitate you to quickly enter the main campaign and browse ARCADIA mission content.
Halloween craze sweeps through Red Rock City, and a new arcade shooting level, Crazy Speed -Urban Chapter, is online!In this urban neon district filled with the atmosphere of Halloween carnival, experience the ultimate pleasure of weapon switching, combo frenzy and points competition.This update also brings new ARCADIA content to the Standard and Deluxe editions.
ARCADIA mode has now fully returned: the original Play.MindsEye and Build.MindsEye have been upgraded to ARCADIA and Build.ARCADIA (PC version) respectively.This mode will run as a streaming service and requires an Internet connection to play.The main campaign and side missions still support offline play on all platforms.
This update also contains some bug fixes.Additionally, free roaming will be temporarily closed and is expected to reopen soon.
Release time and platform information
Online time: October 30, 2025 - 14:00 GMT / 15:00 CET / 10:00 US ET / 07:00 PT
Release platform: PC, PlayStation 5, Xbox Series X|S
Size and version information:
Steam: 28.3 GB (version number: 5702549)
Epic Games Store: 28.3 GB (version number: 5702549)
PlayStation 5: 28.1 GB (version number: 1.0.25.7230)
Xbox Series X|S: 12.9 GB (version number: 01.012.000)

"Psychic Vision" update patch notes:
ARCADIA NEW CONTENT
Standard Edition
Crazy Speed-Urban Chapter:
A fast-paced arcade shooting feast in the bustling neighborhood of Red Rock City.In the neon streets filled with a Halloween carnival atmosphere, you can choose between two special-effect weapons at critical moments. Each weapon will bring points bonus or progress boost effect.Maintain the rhythm of smooth combos and attack the top rankings.
Sky Race – Cruise Control:
A new racing mode is here.Use the drone's third-person perspective to break through the limitations of traditional first-person racing and have an overview of the Red Rock City skyline.Speed across the rooftops of skyscrapers, constantly set new limits and compete in global rankings.
Sky Race-Wings of Freedom:
A new drone jailbreak racing experience.In a high-security prison breakout battle, control the drone through narrow passages and head towards freedom at full speed.Conquer the track with extreme speed and precise control and compete in the global rankings.
Challenges of survival without CARE system:
In Red Rock City on Halloween, Vega Corporation forcibly shut down the C.A.R.E. system in order to hunt down key witnesses.As an agent, you must use all available weapons, gather allies, search for survival resources, and protect important people during heavy sieges.Can you hold on until midnight?
Deluxe Edition
Crazy Speed-Airport:
A fast-paced arcade shooter set in a busy airport.Players can choose two weapons with their own advantages at key nodes, each of which can provide different benefits and point bonuses.Pursue precision and speed, maintain a high number of combos and hit the highest score.You can choose your character right from the start.
Sky Race - No Fly Zone:
A third-person drone racing gameplay based on cruise control mode.When the city enters military control, cross the skyline of Red Rock City, constantly break through the limits, and hit the rankings for a higher ranking.
Bug fixes—PC & console
"The Eye of the Heart"
fight
Fixed an issue where drone companions could fly outside the map boundaries
Fixed the locking failure issue caused by the Hades drone locking system being unable to recognize combat drones.
Fixed an issue where the hand-changing operation would not work properly after reloading.
AI&NPC
Fixed the problem of enemies reacting abnormally during battle. They can now move normally without floating or lagging.
Mission and level design
Fixed the issue in the Tower Temple mission: when the player and Morrison get out of the car at the same time, they cannot enter the vehicle normally.
Fixed the infinite loading issue that may occur in the Skyrim Strange Light level after restarting from the checkpoint
Fixed an issue where the character Jacob might get stuck inside the jeep during the quest to find the mysterious sphere.
Audio
Fixed an issue where some dialogue volumes were too low or unclear.
Fixed an issue where sound effects and dialogue in cutscenes would not play properly.
Fixed an issue where music in cutscenes and environmental scenes could not be triggered properly.User interface and interaction
Fixed an issue where civilians with weapons would incorrectly display mission markers when scanning.
Fixed an issue where options and modules in the settings menu were not highlighted correctly.
Fixed an issue where players were unable to skip cutscenes.
Fixed an issue where the prompt message did not display the bound keys correctly.
Fixed the issue of abnormal icon display.
Fixed an issue where some settings were not saved correctly.
Art and Visual Effects
Fixed an issue where players could get stuck between objects or penetrate terrain.
Levels of detail in distant environments are now displayed properly.
Fixed an issue with Jacob's model being too low-definition in cutscenes.
vehicle system
Multiple driving feel and physical feedback optimizations
Fixed the abnormal movement when entering/leaving the vehicle in the game
Comprehensively improve vehicle animation and interaction performance
animation
Fixed the problem of abnormal animation connection when the character transitions from sprinting state to walking state.
Performance optimization
Fixed an issue on PC where vehicle explosion may cause performance degradation after a long period of gaming.
Fixed a possible performance slowdown in the Top Gambling mission.
ARCADIA
Fixed an issue in the Survival Tribe - Hell Motel mission where enemy robots would not destroy the second gate if the player was not engaged in combat.
Minor bug fixes and optimizations have been made to the following missions: Arms Control, Thieves, Whiskey, Tango, Foxtrot, Improvisational Flight, and Hostage Rescue.
Visibility in racing gameplay has been improved. The brightness of direction indicators and track gates has been increased, and the route is now clearer and easier to discern.
BUILD.ARCADIA - PC version

Bug fixes
Universal
Resource icons and directory search functions have been updated
Special character display effect optimization
Shortcut bar upgrade: now can record the modified settings of each ARC configuration
The tooltip information of ARC setting items has been improved
When the transformation coordinate system is set to local, the asset movement/rotation operation on the tool panel will strictly follow the orientation of the asset itself.
logical system
When the distance between the logical node and the associated assets exceeds 1 km, the connection line will no longer disappear.
Restarting a node can now establish output event links with other nodes
A directory icon has been added to the minimap path node
Optimization of player teleportation node performance: the impact of long-distance teleportation on node operating efficiency is significantly reduced
Fixed an issue where objects connected to vehicles with collision disabled via attachment nodes would still generate collision volumes in play mode
The backpack node has been updated to distinguish the standard version and the deluxe version.
The drone skill target volume has been renamed as drone skill target to more accurately reflect the node function.
The "Open" option has been removed from UI text nodes and replaced by the "Node Activation" option.
When modifying the macro input/output node icon, the changes can be displayed dynamically in the creation interface.
Replace list element node icons and upgrade to ensure unified functions and event identifiers
The detailed information and icons of list variable events and functions are now standardized and unified
Transform reference characters are no longer displayed in the game.
Fixed an issue related to box action limit volume triggering
Fixed an issue where the damage volume area was invalid.
Removed redundant functionality from player weapon shooting nodes: Removed shooting target option
Release and performance
Fixed an issue that affected performance in scoring: data is now updated correctly, and content that may cause operational issues is warned before publishing
The performance impact form of seals and components has been fixed, and the text display has returned to normal.
ARCADIA’s ARC names can now be saved and displayed normally
AI elements are now included in the correct calculation of performance impact scores
The naming interface of the released version has been optimized and updated
seal system
Fixed an issue where specific seals may cause limited operating functions or abnormal interface. They can now be displayed normally in the directory.
Upgrade of seal display page: Added information section on production personnel and number of seals used
Searching in selected seal folders is now supported, and the functions are consistent with public seal folders.
The upper limit of seal description characters has been increased
AI
The behavioral logic of the robot unit Robot_01 07 has been fixed and optimized
Standalone AI units placed from the NPC directory no longer abnormally rotate 90 degrees after spawning
fine arts
Supplementing texture materials for multiple assets with missing maps
The guide rope length of military tent 02 has been adjusted to match the length of the tent pillars.
Air conditioning unit A/B cancels the maximum scaling limit and remains consistent with other asset specifications
Update the catalog icon of AA coupe sports model 01-destroyed version
Removed duplicate assets with the same name of Garden Chair 02
Laboratory Fan 01 now spins normally in Play Mode, consistent with Build Mode behavior
Catalog icons and pivot points for Windmill 01 M02 and M03 models have been updated
Fixed the problem of material bleeding when large candle 01 is shot
Optimize the collision volume of the robot parts transporter SM_RobotPartsTransporter_0
Fixed an issue where two plant pot objects have the same name
Concrete Barrier 04B’s destructible mesh representation remains consistent with other concrete barricades
Asset catalog search can now retrieve more vegetation assets
The collision volume of Flashlight 01 has been updated
QQ DroneWeaponized 2023 has been removed from the asset catalog
RC_Knock_Door_01 is now equipped with corresponding directory icon animation
Animation logic texture rendering effect optimization
lights
Light range properties now synchronize scroll rate with other adjustable parameters
camera system
The shot preview interface now displays the Jacob character model normally
The range of all lens modifiers has been reduced from 300 meters to 50 meters
The ARC thumbnail capture function has been upgraded and can now accurately reflect the actual shooting area.
Holding down the Shift key when moving an object synchronously with the camera no longer causes the object to fall off unexpectedly
The custom camera no longer has an abnormal perspective that continuously aims at the feet when following the player.