Authorized by Capcom and jointly developed by Sony's animation company Aniplex and Korean studio JOYCITY, the development of "Resident Evil: Survival Unit" is nearing its end and will soon begin official operations. A few days ago, the core developer was interviewed and revealed the development story of the game. Let's learn about it together.


·The interviewees were three core members of JOYCITY Korea Development Headquarters:
Before accepting the project, many parties made it clear that the zombie mode would be conducive to the core policy of incorporating strategic elements.
Before the discussion, I referred to Shinji Hashimoto’s opinions on biochemical style strategy games.
But we try our best not to destroy the inherent style and atmosphere that the Biochemical series leaves to players.

Shinji Hashimoto said that he had previously collaborated with Disney to create the strategy game "Pirates of the Caribbean".
Shinji Hashimoto, who now works at Aniplex, found JOYCITY Studio due to his previous experience with "3on3 FreeStyle".
There are many difficulties in developing the mobile version of "Resident Evil". For example, mobile games are generally played silently, and the sense of horror atmosphere will be greatly reduced.
We’ll be building the apocalyptic atmosphere of Resident Evil elsewhere.

The new work has more features of exploration, cooperation and defense.
The protagonist of the new game is played by the player and will interact with the characters of the original series.
The main story is long, and players will experience more original stories after escaping Raccoon City.
This game will still design some puzzles with biochemical characteristics.

Regarding krypton gold, this game will not let krypton gold affect the player's basic game, and it is not in the form of gashapon.
This game currently does not have PVP in the area between players, but there is competition training in the arena.
The final development is underway smoothly and is scheduled to be launched within the year, so stay tuned.
