Valid events
On September 28, Futaba Hotaru, who was operated by a child, hit a beautiful jump with a heavy leg, followed by a squat punch to cancel the REV double palm strike. The last bit of blood of his opponent Xiaocai was cut off. Zeng Zhuojun, the "narrow winner" who always likes to control our blood pressure, finally won the ticket to "China's Strongest Fighting Competition" at the last light of the last game of the "Last Chance Tournament" LCQ winner group finals at the buzzer.

At almost the same time, the results of the other half of the winner group were also decided. Considered the future hope of China's SNK Fighting, the new generation of top powerhouse Yunwu, who won the French CEO title and is expected to take over the mantle of the kid, also broke out of the siege and defeated Japanese player Kumamoto with a crisp 3:0, winning another ticket.Later, as the brutal fighting in the loser group ended, the final qualification list for the "China's Strongest Fighting Competition" SCS (SNK Championship Series) "Hungry Wolf: City of Wolves" project was officially determined.
From October 17th to 19th, a total of 20 top players at home and abroad from the "Hungry Wolf: City of Wolves" and "King of Fighters 15" projects will participate in the grand event at the Shougang Park in Beijing. Among them are legendary children and ET cousins who symbolize the top level of "this era", as well as clouds and stars that represent the future of Chinese fighting, as well as super-class players from overseas such as Laggia and Mok.The luxury of its participating lineup is unmatched by anyone in the world, and such an event is held right at our doorstep.
With such a strong participating camp, it is no exaggeration to call it “the strongest”.

Even the top domestic professional players may not have expected the rapid development of Chinese fighting e-sports in recent years, and new viewers cannot imagine that just a few years ago, the domestic fighting circle and event environment were almost stagnant.Due to the incomprehension of mainstream public opinion and the imperfection of the business system, players who want to compete in high-level competitions often have to go abroad at their own expense. If they can win the championship and earn bonuses to cover the expenses, that's it. Once they fail to achieve results, it will cause a huge financial burden.
For the "Yonko" who have a certain foundation and fan base, they can barely bear the fatigue and risks of the journey, but for the vast number of "B&B" rising stars, this has almost cut off their hope of going abroad to participate in high-intensity and high-level competitions - you know, the Yunwu and Xingchen players, who we regard as the hope of the SNK fighting world, had almost no experience in overseas competitions before signing with the team this year, and could only work behind closed doors in the domestic competition area.

Fortunately, with the recovery of the domestic fighting game environment in recent years, a group of national players headed by children have faced adversity and made history many times in international competitions. China's fighting e-sports market, which has been dormant for many years, has finally been re-emphasized, and various leagues are gradually being established at home.
However, luxury participating camps are not without roots. It is impossible for professional players to come to the competition site for no reason and present a fighting feast to the audience for free. It is not so much that the luxury competitions in the camp have a higher gold content. It is better to say that only the gold content of the event is sufficient to attract high-level top players.However, domestic fighting events are just starting out and are waiting for success. How can we overcome objective problems such as insufficient historical accumulation and lack of experience in hosting events and bring the events to the top level in the industry?
SCS, which has just arranged a luxurious all-star camp, can answer these questions.

First of all, although it sounds a bit "vulgar" to say this, the most effective yardstick to measure the gold content of a fighting event is the amount of prize money in the event. In addition to proving themselves, professional players also need to rely on it to make a living. Generous bonuses are naturally attractive to powerful players. Otherwise, the domestic fighting circle would not have seen the abnormal phenomenon of a large number of professional players transforming into sponsored event anchors around 2016.
Therefore, in terms of prize money, SCS can be said to be full of sincerity - as early as the first SCS was launched in 2024, the total prize pool of the event reached the domestic first-class level of 300,000 yuan, and the second SCS held this year raised the total prize pool of the dual events to an extremely high level of 1 million yuan.For a "T1" level event that symbolizes the top level of the region and generates tickets to world events, the prize pool of one million yuan is definitely a super deal.
In this regard, we can make a simple comparison with the EVO French station, which is also a T1 event and has a long history and tradition. The kid who just won the "Hungry Wolf" championship received a bonus of 5,200 euros, which is equivalent to about 43,000 yuan.In comparison, the championship bonus of SCS 2025's "Hungry Wolf: City of Wolves" is 300,000 yuan, and the champion of the old project "The King of Fighters 15" can also receive a high bonus of 120,000 yuan.

In addition to bonuses, another major source of attraction for top players in T1 events is the "ticket" qualifications it can produce.
Just as "League of Legends" has S competitions, "DOTA2" has Ti, fighting games also have their own ultimate events. For the current SNK series of fighting games, the "Esports World Cup" EWC and the "SNK World Fighting Championship" SWC are the two undisputed T0 events. The total prize pool of both has reached more than 1 million US dollars.

Among them, the former EWC ended in July this year. GO1 from Japan won the championship prize of 300,000 US dollars, and the child was in second place and received 155,000 US dollars; and the SWC to be held from October 31 to November 2 is even more terrifying. Only "The Legend of the Wolf""City of Wolves" has a single prize pool of US$2.5 million, and the total prize pool of "City of Wolves", "Samurai Shodown" and "King of Fighters" has reached an astonishing US$4 million... In any sense, this is enough to become the ultimate pursuit of all professional players.The SCS, which is about to usher in the finals, is one of the best ways to lead to these top global events - first of all, the first stage of the SCS offline tournament in June this year produced a ticket for EWC's "The Legend of Wolf: City of Wolves", and the SCS annual finals soon will produce a total of three SWC pass-through qualifications (including one for "The King of Fighters 15" and two for "The Legend of Wolf: City of Wolves").

At the same time, SCS is also at the forefront of the times in terms of competition level and schedule. While large-scale fighting events generally tend to shorten the schedule, expand the player list, and pursue "big and broad" trends, SCS has chosen to make the event a sustainable long-term event.

In short, the entire SCS is divided into three regular stages and the finals after the regular season, and each regular stage is subdivided into online points competition and offline sub-station stages.Taking the "Hungry Wolf Legend: City of Wolves" project as an example, the twelve-week online points competition phase ensures that SCS can expand the list of participating players as much as possible, and each contestant will have sufficient opportunities to participate in the competition regardless of victory or defeat; and the top eight points in the online competition will advance to participate in the offline sub-station competitions, which play the role of "selecting the best from the best" and providing seed spots for the annual finals.
This long-term competition system ensures that SCS can not only take into account the vast list of participants in super large events, but also reduce the impact of luck and chance, ensuring that the players in the "finals" have strong strength and contribute exciting games.With various factors superimposed on each other, SCS's gold content in the circle is self-evident. It is not difficult to understand the luxury of its player camp and the high overall recognition of the event.
I have to say that it is of great significance to everyone in the entire fighting game industry to be able to hold a top event like SCS in China.

For legendary masters such as children, a long-term event that continues to hold can help them maintain a competitive state for a long time. The diverse games in high-level leagues can also help them understand the version in time and find countermeasures. For a long time, "weird countermeasures" have been a weak area for children. Not long ago, in EVO France's "Hungry Wolf: City of Wolves" competition, the child's only defeat was due to the "weird" character Locke, who is rarely seen in daily life.
Coupled with his current unparalleled high-level "three cultivation" status, it is even more important to have a regular event at his doorstep that can help him adjust his status between different games, regain his touch, and maintain his knowledge.
For the powerful players of the new era such as Yunwu and Xingchen, SCS is a stepping stone for them to open up a path to the top. Whether it is the championship bonus or the ticket to the T0 event, it means a milestone in their fighting career.Just as the kid said when Yunwu won the French CEO title, we still have many strong players, but they lack the opportunity to go abroad... Now, they can rely on the excellent results of SCS to successfully compete overseas, and overseas players are also attracted by the favorable conditions of SCS. Our players will eventually win a world that belongs to them.

For the numerous rookies on the entry list, SCS is an opportunity for them to stand out. They can finally come to a high-level actual combat environment to test their technical and tactical skills. Even if they fail to enter the offline competition, they can still absorb nutrients for growth, recognize the gap between themselves and their opponents and catch up - SCS is held every year, and there is no guarantee that next time they will transform and become a new generation of rising star geniuses.

For you and me watching the game in front of the screen, SCS can also inject a strong impetus into the recovering fighting circle - high-level and exciting competitions are inherently attractive to audiences and players. The first two offline sub-stations of this year's SCS are excellent examples, Beijing Nuclear Fusion and Shanghai ChinaJoy's online competition.Surrounded by a flood of spectators, the next event was full of seats. Every wonderful operation of the players could arouse a wave of noise... Maybe someone in the noise would be infected by the passion of the scene and the operations of the players, and hold an unfamiliar or familiar arcade joystick for the first time or again, and embark on an endless road of fighting.
Not long after, from October 17th to 19th, the ultimate showdown of SCS 2025 will be held grandly at the Beijing Shougang Short Track Speed Skating Stadium. Whether it is a generous championship bonus totaling more than 400,000 yuan, or three precious tickets to the SWC event, it will be decided within these three days.

Whether you are a fighting master who has been fighting in the arcade era, or a fighting rookie who has just entered the "spiritual revival" of the fighting world, you may as well click into the official live broadcast room of SCS2025 to witness together - as the fierce battle of SCS for a year comes to an end, the next page of Chinese fighting is about to begin.