Added support for DLSS, XeSS and TAA!"The Legend of Heroes: Trails of Dawn" releases major graphics upgrade on

The 1.4.0 version update of "The Legend of Heroes: Trails of Realms" brings a series of major technical upgrades and optimizations to the PC platform.This patch adds DLSS, XeSS and Temporal Anti-Aliasing (TAA) support, and simultaneously launches a number of advanced rendering and graphics enhancements.Players can now turn on new options for color accuracy and high-quality post-processing, and experience improved shadow sampling and enhanced cloud rendering.The update also improves zoom capabilities and UI clarity by ensuring that maps and 3D interfaces are displayed at 100% scale even when lower than full rendering resolution.

新增支持DLSS、XeSS与TAA! 《英雄传说:黎之轨迹》PC端发布重大画面升级

In addition to visual enhancements, this update replaces XInput with the SDL2 controller input solution, significantly improving input response and controller support.This change implements automatic handle key prompt detection, expanded key support, and even allows DualShock and DualSense touchpads to be used as function keys.A number of new user-friendly improvements have been added to further optimize performance, fix several rendering errors, and simultaneously improve the user experience for casual players and series veteran players.

新增支持DLSS、XeSS与TAA! 《英雄传说:黎之轨迹》PC端发布重大画面升级

Full changelog

Graphics and Interface

Added DLSS, XeSS and TAA supersampling options to improve performance and image quality

Added color accuracy settings to improve rendering performance with minimal loss of color accuracy.

New high-quality post-processing switch to enhance visual fidelity

Added custom map icon and text size settings

Extended maps and 3D interfaces now always render at 100% scale (even below full rendering resolution)

Improved shadow sampling quality in "Extreme SGSSAA" mode

Optimize cloud rendering and fix MSAA/SGSSAA compatibility issues

Improved automatic optimization detection of AMD integrated graphics and Intel discrete graphics

input device

Controller input scheme switched to SDL2 (replacing XInput)

Implement automatic handle key prompt detection (enabled by default)

Added DualShock/DualSense touchpad function key support

Added L4, R4, L5, R5 button support

Players can restore the old input mode through use_xinput_instead_of_sdl2 in settings.yaml

Added primary/secondary key prompt alternate display function

Automatically ignore controller input when the game is inactive (can be switched via allow_input_while_inactive)

Optimize the performance of processing high-frequency raw input events (such as high polling rate mouse)

Implement mouse wheel zoom navigation to expand the minimap

Game experience optimization

Added Steam timeline markers for BGM switching

Added background music source display in BGM information

Added the function to automatically verify Steam files after the game crashes

Disable system screensaver and automatic screen off when the game is running (can be switched by prevent_screen_off)

Improve archive/read performance by asynchronously loading archive thumbnails

Automatically load default graphics presets when no settings file exists

bug fixes

Fixed the display abnormality of certain combat skills (such as Ellein's "Holy Sword Ortas") at non-100% rendering ratios.

Fixed an issue where the minimap icon disappears in certain scenes

Fixed an issue with enemy locking in free-view combat shots

Optimize the English system menu exit prompt text

Adjust speech delay sync based on text language

Fixed multiple in-game text errors

Prevent repeated unlocking of achievements and improve overall performance

Fixed camera behavior when opening camp/gear/outfit menu

Prevent accidental opening of new games via autosave+

Fix PCSS sampling defects and transparent anti-aliasing depth issues

Corrected the rendering order of Ellein's "guerrilla uniform" model

Ignore incorrectly named archive folders

Corrected title screen standby animation playback logic

Fixed resource leaks that may be caused by model reloading after water rendering changes

Fixed the problem of repeated BGM display in "critical" combat state

Fixed the issue where the background of the settings interface was blurred when changing graphics settings.

Fixed screen space reflection initialization for high/ultra high quality presets