The 1.4.0 version update of "The Legend of Heroes: Trails of Realms" brings a series of major technical upgrades and optimizations to the PC platform.This patch adds DLSS, XeSS and Temporal Anti-Aliasing (TAA) support, and simultaneously launches a number of advanced rendering and graphics enhancements.Players can now turn on new options for color accuracy and high-quality post-processing, and experience improved shadow sampling and enhanced cloud rendering.The update also improves zoom capabilities and UI clarity by ensuring that maps and 3D interfaces are displayed at 100% scale even when lower than full rendering resolution.

In addition to visual enhancements, this update replaces XInput with the SDL2 controller input solution, significantly improving input response and controller support.This change implements automatic handle key prompt detection, expanded key support, and even allows DualShock and DualSense touchpads to be used as function keys.A number of new user-friendly improvements have been added to further optimize performance, fix several rendering errors, and simultaneously improve the user experience for casual players and series veteran players.

Full changelog
Graphics and Interface
Added DLSS, XeSS and TAA supersampling options to improve performance and image quality
Added color accuracy settings to improve rendering performance with minimal loss of color accuracy.
New high-quality post-processing switch to enhance visual fidelity
Added custom map icon and text size settings
Extended maps and 3D interfaces now always render at 100% scale (even below full rendering resolution)
Improved shadow sampling quality in "Extreme SGSSAA" mode
Optimize cloud rendering and fix MSAA/SGSSAA compatibility issues
Improved automatic optimization detection of AMD integrated graphics and Intel discrete graphics
input device
Controller input scheme switched to SDL2 (replacing XInput)
Implement automatic handle key prompt detection (enabled by default)
Added DualShock/DualSense touchpad function key support
Added L4, R4, L5, R5 button support
Players can restore the old input mode through use_xinput_instead_of_sdl2 in settings.yaml
Added primary/secondary key prompt alternate display function
Automatically ignore controller input when the game is inactive (can be switched via allow_input_while_inactive)
Optimize the performance of processing high-frequency raw input events (such as high polling rate mouse)
Implement mouse wheel zoom navigation to expand the minimap
Game experience optimization
Added Steam timeline markers for BGM switching
Added background music source display in BGM information
Added the function to automatically verify Steam files after the game crashes
Disable system screensaver and automatic screen off when the game is running (can be switched by prevent_screen_off)
Improve archive/read performance by asynchronously loading archive thumbnails
Automatically load default graphics presets when no settings file exists
bug fixes
Fixed the display abnormality of certain combat skills (such as Ellein's "Holy Sword Ortas") at non-100% rendering ratios.
Fixed an issue where the minimap icon disappears in certain scenes
Fixed an issue with enemy locking in free-view combat shots
Optimize the English system menu exit prompt text
Adjust speech delay sync based on text language
Fixed multiple in-game text errors
Prevent repeated unlocking of achievements and improve overall performance
Fixed camera behavior when opening camp/gear/outfit menu
Prevent accidental opening of new games via autosave+
Fix PCSS sampling defects and transparent anti-aliasing depth issues
Corrected the rendering order of Ellein's "guerrilla uniform" model
Ignore incorrectly named archive folders
Corrected title screen standby animation playback logic
Fixed resource leaks that may be caused by model reloading after water rendering changes
Fixed the problem of repeated BGM display in "critical" combat state
Fixed the issue where the background of the settings interface was blurred when changing graphics settings.
Fixed screen space reflection initialization for high/ultra high quality presets