According to media reports, just one month after the release of "Borderlands 4", the PC Steam version has lost 85% of its players.

About a month ago, on September 14, "Borderlands 4"'s Steam online peak reached 304,398 people at the same time, making it the highest online number for a game in the series.However, about a month later, the peak 24-hour online number of "Borderlands 4" was only 34,543 people, and 24,021 people are currently online.

However, any game will have the problem of losing a large number of players one month after its release, and "Borderlands 4" is a treasure-grabbing shooting game that is mainly played by a single player. One month is enough for more players to abandon the game and switch to other games.
Most developers hope to make most of their money early on, but there are also many instant-service games that hope to generate long-term revenue through long-term operations.Although Borderlands 4 is already available at full retail price, developer Gearbox has laid out a first-year roadmap that includes free and paid DLC.
Currently, "Borderlands 4" has two major problems. One is performance optimization, which directly leads to the delay of Switch 2 version.The second is the lack of content.
Foreign media thegamepost pointed out that part of the reason for the loss of players in "Borderland 4" is the depth of the endgame. Many players on Reddit and other social platforms said that although the core gameplay of "Borderland 4" is great, the endgame experience lacks diversity.In addition, some people have complained that the drop rate of legendary items is too low, and players’ rewards for grinding monsters are limited.
