Recently, Korean media Seoulfn reported that South Korean President Lee Jae-myung attended the K-Game symposium and discussed game strategies with representatives from studios such as Kuijang Tuan, NEXON, and Netmarble, as well as industry insiders.
Li Zaiming first said: "In the past, the government did not provide support to the game industry. Instead, it implemented a repressive policy and listed games and drugs as the 'four major addictive substances'. The advantage of the originally leading local game industry was lost, and it was eventually overtaken by China."

Lee Jae-myung then emphasized that games are not addictive substances and should become a national strategic industry. He highly affirmed the role of games in Korean cultural output and said to the industry representatives present: "Please take pride in being the 'center of the Korean cultural industry' and work hard with courage and enthusiasm."
He continued: "To this day, some people are still worried about the so-called game addiction problem. When my brother was addicted to comic shops when he was a child, I had to go and get him back. But things are different now. Games have become an important part of the cultural industry. If a game is not immersive, it is not a good game. We cannot completely deny the entire industry because of this kind of controversy, but should find a development direction while solving the problem."

In addition, before the symposium, Lee Jae-myung played the life simulation game "InZOI" and asked questions such as "How many hours of work do you need to buy a car in the game world?"