"Traveler 0" has two parallel story lines: rebuilding home and revenge.

Recently, Yuuto Suzuki, the producer of "Wanderer 0", was interviewed by foreign media Inverse and revealed new details about the game.He stated that there are two story lines developing in parallel in the game.

Suzuki Yuto said that a lot of new story content has been added at the beginning and end of this game.When the story begins, the village where the player lives peacefully is completely destroyed.From there, players can choose to progress through two parallel storylines - one focused more on rebuilding their homeland, and the other on revenge, with the villains playing a more prominent role in the latter.

《歧路旅人0》有两条并行故事线 重建家园和复仇

He went on to say that, as players know, BOSS are always opposed to the player protagonist.Towards the end of the story, the plot will develop to a point where the player will begin to see more possible plots unfolding.However, he did not want to reveal too much information to avoid spoilers.

The reporter asked how the two story paths work?Can players choose to focus on one route, or do they have to do both?

Suzuki replied that the game design structure is such that players can choose one of the paths in the early stages, but as the story progresses, elements of the two paths will gradually become intertwined and integrated.So both become crucial in the experience.He emphasized that the way the experience of "Walker 0" is constructed is completely different.Even the overall design or level design, we almost built it from scratch. It felt like we were completely tearing the game down and starting over.

《歧路旅人0》有两条并行故事线 重建家园和复仇

Yuto Suzuki said that the functional facilities of the town are unlocked along with the story, and the player’s additional investment is mainly in the beautification of the town, so there is no need to worry that different play styles will have too big a difference in functionality.However, the player's investment will indeed affect some experiences. For example, bars in towns can provide food and add some different buffs. This is an example.

《歧路旅人0》有两条并行故事线 重建家园和复仇

About 30% and 40% of the story of this game is different from "Hegemon of the Continent", and there are different new contents in town construction and ending.The story of "Walker 0" is just one part of the multiple map stories in "Hegemon of the Continent". Players in the game will become different characters by choosing different rings, but in this game players have to completely play themselves, so in fact the relationship between the two works is more like a sister chapter.