Nintendo partners recently revealed the company's strict standards for reviewing development machines: new works must showcase innovative features such as smooth high-definition image quality or GameShare.Previously unconfirmed news showed that LynxByte Games once again confirmed that this handheld console will use NVIDIA DLSS 3.1 super sampling technology.
Industry insiders have blamed the lack of third-party Switch 2 games on slow release of development machines.Developers need these tools to create and optimize games.A Nintendo partner posted on LinkedIn that the company was extremely cautious in issuing development machines.It was disclosed that the studio needs to prove that the work can fully utilize key hardware features including DLSS 3.1.
Blogger Doctre81 explained the review process in detail: Even if the game can run on the original Switch, it is not guaranteed to be approved to log in to Switch 2.Nintendo is more inclined to continue collaborating with studios that already work with.
When developers propose to Nintendo, they must explain how to take advantage of the enhanced performance of Switch 2—including achieving 4K/60 frame quality, or 1440p high refresh rate performance in dock mode.Supports the C-key function of the Pro controller, mouse mode or innovative GameShare function to improve the pass rate.The studio needs to display some (not all) new features to obtain a development machine.
Nintendo has blocked all loopholes in illegally obtaining development machines.Game manufacturers must pass the formal review process before they can publish Switch 2 works.
LynxByte Games also confirmed important intelligence about Nvidia's supersampling technology.Previously, analysts speculated that the handheld console might use an older version of DLSS.Although DLSS 3.1 may not support frame generation technology, Switch 2 may unlock more new generation features as the system is updated.