The developer of classic FPS "Unman's Immortality" admitted that porting the PS2 console version was too

How many old players still remember the classic FPS "No Man's Immortal" developed by Monolith Productions Studio?This well-received game back then was ported to the PS2 console platform after it became popular, but the evaluations were mixed. Recently, the main developers admitted that the porting of the PS2 console version was too failed.

经典FPS《无人永生》开发者坦承 当年移植PS2主机版太失败

经典FPS《无人永生》开发者坦承 当年移植PS2主机版太失败

·"No Man's Immortal" is a classic FPS game launched in 2000. Players play Cate Archer, an elite agent of the secret intelligence organization that protects world peace, and starts the secret mission of maintaining world peace. It was praised by players for its excellent settings and rich gameplay elements. It was praised as the only two best game FPS second only to "Half Life" at that time.

·Matthew Allen participated in the development of the original version. In an interview, he said that the studio decided to transplant the game to the popular console PS2 at that time, but after overcoming technical difficulties and producing it for 9 months, the popularity of the PS2 version plummeted after it was launched, and even received a bad review of "maybe even the most annoying opponent does not need to take action on this game."

·Now Matthew Allen has shared this painful experience and admitted that the hardware functions of PS2 hosts are still unbearable for this high-performance PC version of the game. If it is forced to transplant it, it will not have good results in the end.

经典FPS《无人永生》开发者坦承 当年移植PS2主机版太失败

经典FPS《无人永生》开发者坦承 当年移植PS2主机版太失败

经典FPS《无人永生》开发者坦承 当年移植PS2主机版太失败