The second major update of "Doom: Dark Ages" (Update 2) is now online. This update brings a new Arena Endless Mode "Tearing Hall". Players can experience three unique arenas in this mode. Just use a simple menu interface to set their own encounter parameters.Also included are two new Doom skins, loop demonstrations on the PC platform for benchmark mode, and a lot of other improvements and bug fixes.
Including the new encounter manager:
Select the type and number of demons that generate
You can set time limits, challenge yourself, or turn on endless mode
Use enemy respawn counter to create your own experience
Includes 3 arenas:
Arena 1-Ruer City
Arena 2—Kalin Village
Arena 3—Port of Soul
Finally, there is a jukebox where you can play the original soundtrack of "DOOM: The Dark Ages" at any time while playing a custom encounter.
Get the "Supreme" Doom Skin*
*You need to bind your platform to your Bethesda.net account and launch the game between August 7 and September 1, 2025.Please wait, the skin will be added to the game within up to 48 hours
** Complete an encounter in each tear hall arena (3 in total)
Game updates and improvements
Difficulty settings
A new difficulty slider is added, and players can adjust the maximum value of life marks in the campaign process.
A new difficulty slider can be added to adjust the perfect dodge judgment time of the Atlan Mecha
Players can adjust the length of time to determine the perfect dodge when driving the Atlanta mecha
Life mark
Updated the length of the time to activate the life mark process to make the game experience more smooth
Added a line to the interface to activate the life mark to tell the player which enemy gave you a fatal blow
A new sound effect has been added, which will play when the player receives a fatal blow and activates the mark of life.And activate the life mark has also new sound effects
Other game settings
Added a gameplay slider to adjust accurate resistance and melee slow motion
When playing Doom, you can adjust the duration of the slow motion feedback effect that occurs when successfully using the shield to accurately resist or perform melee attacks.
Added a new game setting, which can adjust the "Weapon Type Switching Method"
Standard [maintain current weapon switching operation]
Press the weapon type button in a fast and continuous manner and will always switch to the weapon of the specified type.
Double-click [New]
When you start switching weapons, if you press the weapon type button twice in a short period of time, it will automatically switch to another weapon of that type (if this weapon is available)
Audio
Combat music can be delivered as a whole, ensuring that the audio system is properly triggered in every encounter
Gameplay
Added the ability to interrupt pick up weapons and raise shields to restore animations, allowing for faster blocking or parrying
Loading prompts using melee supplemental ammo will appear more frequently
arms
Speed up the switch to weapon animation
Orbital spike puncture gun
Balance adjustments include:
Reduce the damage of the piercing gun to the Hell Knight and the Treacherous Demons
Reduce the damage of the piercing gun to armor-piercing demons
Increase headshot damage, reduce non-headshot damage to various demons, and further highlight the headshot benefits of piercing guns
After being equipped with a firm upgrade, the shield that was bounced off by the large demon no longer dropped the piercing gun ammunition
After the upgrade of lobectomy, the increased warhammer charging is reduced by headshots.
Plasma rifle type
Reduced the amount of basic ammunition for the plasma circulation gun
Adjusted the ammunition capacity increase value obtained through the Demon Essence Upgrade
Reduced maximum ammunition capacity of plasma circulation gun
Super Shotgun
Reduce the damage of Super Shotgun to Hell Knights, Fatballs, Pink Devil Knights, and Universe Barons
Reduce the damage of super shotgun to armor-wiping demons
Players can now use execution to interrupt the loading of super shotguns
Chain gun
Increase the starting ammunition capacity
Afraid of war hammer
Now, executions performed with a terrible warhammer are the same amount of ammunition dropped as executions performed with other melee weapons.The amount of ammunition dropped by other warhammer attacks has not changed
Reduce the range damage of the Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Hawk Ha
Accurately resist the attack of hell surge, and the energy obtained by fear of warhammer is reduced
After the puncture gun is equipped with lobectomy upgrade, it reduces the increase in headshots and warhammer charging.
Fist gloves
Reduced charges obtained through Duel upgrades
Shield Saw
After the previous shield throw was completed and the shield was caught, the short cooldown time for the next throw was cancelled.
Optimized shield saw accurate resistance judgment
Atlanta Mecha
Stepping
Adjusted pedaling action to apply corona and electric shock to the enemy
To meet the above changes, the visual effects and audio have been adjusted
Atlanta Mecha's punches faster when attacking an electric enemy
Updated tutorial to include new actions
Battle
Updated the Atlanta Mecha encounter, indicating a new pedaling action
Giant Dragon
Extended the time for enhanced shooting
Updated bullet attacks from Anti-Dragon AI, including linear attacks, and removed hourglass bullets in the tutorial section
Improved tutorial information to introduce the direction of rushing in assault mode
Added a new HUD element indicating when players should start assault mode and dodge action
Shorten the delay time for AI to fire bullets after locking
If the tutorial is closed, the player will jump directly to "Sacred City Yarateng"
Enemy AI
The battle with Bishop Clid is more challenging
Extended Prince Azrak's spear range
Now, the range of ancient existences of aerial slam damage can cover the entire arena
Visual and audio effects have been added
Expanded the shock wave range of Komodo's graviton arm attack
Completed the handling of AI logical events to ensure that these events can stop correctly when AI triggers pain responses.
The Pink Devil Bite Attack has been updated with new animations, special effects and sound effects added to make the attack more obvious.
Brain Demon, Fatball and Armor Fatball have now added health gains.
Solved the problems of Vulcan Gunner soldiers' ability to recruit enemies, shooting frequency and overall player reaction
Now, the Pink Knight Chief will fire shield bombs at the beginning of the flame wall attack, rather than ordinary flame bombs.
Increased damage to the fat ball flame launcher
Increased speed and size of the fat ball fireball
Levels
Hebes
After entering the level through Task Selection, a checkpoint appears when you reach the pick-up accelerator place
Guarding the barracks
A checkpoint appears when you reach the pick-up ejector
Clearing
A new checkpoint was added after the opening sync animation of Prince Azrak's battle with the witch.
Bug fix
Game crashes
Fixed a rare crash when approaching the fort gate near the armored fat ball in the PC version of the Soul Harbor chapter
Fixed a crash when trying to load the purgatory archive data from Update 1
Fixed a crash during the Nilathur spire water level drop cutscene
Fixed a rare crash when transitioning from map loading screen to Nilathur spire
Gameplay
Checkpoint
Players die or reload the checkpoint after obtaining the Demon Essence upgrade, and no longer need to kill the boss again to obtain the upgrade.This change also solves the problem that some players have a map completion rate of 99% stuck
Fixed an issue that caused new demons to spawn and hinder progress when reloading checkpoints or death in Armored Slave Arena
Running pictures
Springboard: Some springboards can correctly trigger the pop-up effect to bounce the player
Vision
Fixed an issue where some grass models were erroneously culled and disappeared when the camera's FOV (such as from 90 to 91 or 92) changed slightly.This causes the ground to look like it is flashing when shooting at certain locations
PlayStation 5
Fixed a rare crash issue during the final demon portal Doom Arena battle on PlayStation 5 platform
milestone
Fixed an issue that could lead to early completion of Berserker milestones
Enemy AI
Adjusted AI's melee attacks to prevent damage from ignoring player shields
Shortens the free time of the Battle Knight between spawning and attacking
Battle Knight: Fixed a loophole in which axe slash could not stably hit the player when there were other AIs nearby
Agaton Hunter will now play the death animation and will not directly enter the ragdoll state
When the giant brain demon shield appears, there is no longer an invincible window
Fixed an issue where Komodo could still be subject to accurate range damage when surrounded by the leader's shield
Fatball: Now, the fat ball and armored fat ball will correctly stop firing bullets after the right arm is cut off.
Armored fat ball: During the accurate resistant bullet flight, if AI dies, the bullet will no longer hover in the air
Ancient existence: After using Atlanta siege to destroy cannons, the warhammer will no longer disappear during attack
Fixed an issue where the Hell Transporter's bullet hits a dragon, if the target lock is delayed, it may not trigger the painful reaction sound effect.
Fixed a loophole where the whip would not be immediately dizzy when hit by an embedded shield saw attack after sliding.
The executive's buff visuals are now correctly displayed on the Universe Baron and the Young Demon
arms
Fixed a rare issue where players may experience control lockout after fully upgrading their weapons
Shield Saw
Raise the shield and rush to no longer trigger heroic kills to nearby stun enemies
Shield throwing is no longer temporarily unusable after switching to certain weapons and fire immediately
Fixed the issue where multiple accurate resistances can be made when using the extended speed to cause range damage.
Super Shotgun
Fixed an issue where super shotgun reloading would hinder shield throwing
accelerator
Bullet's overload hit visual has been changed to red instead of blue
Pulse shooting can no longer use half of the ammunition consumption to charge weapons
Fist gloves
Solved the problem that the encore upgrade will affect the basic charging of the gloves, making its charging speed exceed expectations
Warhammer
Fixed an issue where Warhammer no longer caused serious stutter after purchasing certain upgrades
Atlanta Mecha
Fixed an issue where Atlanta mecha would become invincible when dodging to the left
Fixed an issue where the perfect dodge window for Atlan Mech was wider than the range of dodge action
Levels
Hebes
Zombie cannon fodder is no longer placed in the wall behind the pickup point of the plasma accelerator weapon. AI
The Holy City of Yarateng
Fixed a rare loophole in the Assault Mode Tutorial Tower where tanks split into two and fired at players near the loop gun pickup arena in the dungeon landing area, and Doom will no longer get stuck in the scaffolding wreckage.
Siege - Part 2
After the checkpoint restarts, the demon slave will not disappear again
Players can no longer reborn after the demonic barrier by jumping into the dark area near the bridgehead of the elevator room
The dead souls near the turret courtyard are no longer idle when they pass through the door
Abyss Forest
Players will no longer get stuck between rocks and fall out of the game world
Hell Slayer
Fixed a loophole in which the pedal Terminator mission challenge counted the Hell Tank to completion progress
From another world
Checkpoints in machine space now work properly and will not place players at pre-peak checkpoints
Nerathur spire
Doom can now walk on the water in multiple places in the secret area of the Sinking Path
The climbing walls of the BFC Temple area are now displayed correctly on the automatic map
The young demon will no longer be stuck in the wall in the hidden area of the sunken path and cannot move.
Katul Moor
The small arena guarding the north of the altar will now be displayed correctly on the automatic map
Lomaris Temple
The automatic map now displays the boss encounter icon in the shipwreck arena
Players are now unable to hit the metal target node from the bottom to bypass the Eye of the Universe in the Shipwreck Arena
resurrection
On the way to Bishop Clide's ship, the cave trap moves correctly after the checkpoint is reloaded
Bishop Clide was interrupted by staggering or stunning, and used laser attacks to delay a little more
The final battle
The dead souls near the turret courtyard are no longer idle when they pass through the door
Clearing
In a violent supply room encounter before the battle with Prince Azrak, the cosmic baron can now pass through the arched doorway
After the witch is stunned, the stunning aura will appear.
engine
VRS/VRCS (variable rate shading) has been implemented on the PC side, and the function is consistent with that of the host side.
Fixed an issue where visible fringes appear on the water surface in some cases
Cutscenes
Kalin Village: If the player skips cutscenes, the introduction text will not appear briefly during the game.
Barrier Core: After skipping the energy core interaction, no longer causes the visual effects of the spacecraft door and light/smoke to remain in the game
Sacred City Yaraton: The explosion sound effects between cutscenes are no longer cut off when closing the tutorial
Fixed an issue where you started to hold down to skip before you saw the prompt "Hold to skip cutscenes".
Siege - Part 1: Holding the space bar while climbing the wall at the end of the level will no longer cause players to accidentally skip cutscenes
UI
Bethesda.net: The 20-character password limit will no longer prevent players from binding their Bethesda.net account
Sacred City Yarateng: The actively displayed dragon dodge tutorial window will no longer overlap with the passive displayed dragon assault mode tutorial window
Adjust the "Enhanced Attack" modification slider now correctly displays the [*M] tag in the archive file
Performance Test Mode: Updated screenshot of the Abyss Forest
Accelerator: Overloaded operation: Two charge strips no longer stretch like rubber bands and will also drop to lower charge energy before returning to normal
Settings - Accurately resisting with melee slow motion: After turning off this setting, the excess impact applied to the corpse rag doll after the execution of the demon is removed
Audio
Grenade Launcher: The explosion sound effect of the grenade Launcher will no longer be distorted when it is continuously launched.
Atlanta Mecha's low health audio prompt will no longer play when its health is around 350
Updated the spontaneous combustion sound effect of the Stone Young Demon