Magic metal settings complete analysis [M3] MANAMETALMOD MINECRAFT Game

Magic metal setting file complete analysis#


Since Mo Jin has no official set file documentation, in order to make everyone better understand the setting file,

So I wrote this article, I hope to help everyone#

If you have any wrong leaks, please refer to the evidence>

Set the document can be found in the Config folder in the root directory, and the full name is manametalmod.cfg.


Chapter 1, set the file analysis#


Gameparameter#

Darkfurnacemaxcopyvalue, the maximum value of the items replicated by the dark melting furnace, default 50, the non -ingot, powder, and granules that are higher than this value will not trigger the burning of dark energy melting furnaces.

MonsterdropMoneyMultiplier, the rate of income of gold coins, default 1.0 (100%)

RewardBoxValueMultiplier, the multiplier of the value of the devil reward box, default 1.0 (100%)

TreasurepointslimitMultiplier, weekly treasure points limit multiplier, default 1.0 (100%)

CoinMintingMachineMultiplier, the multiplication of money produces money, default 1.0 (100%)

Needexpmultiplier, occupational experience multiplier of professional level, default 1.0 (100%) default (100%)

Needproduceexpmultiplier, production experience multiplier of production levels, default 1.0 (100%)

Gravityttackamount, gravity damage coefficient, default 60

GravityAttackamountbossMultiplier, the gravity damage rate of the source of the devil, 1.5 (150%) by default

DropeentityStateboss, the probability of the demon drop of the statue of the demon, the default 10

DropeentityStateMonster, non -devil monster falling statue probability, default 300

DropeentityStateanimal, probability of animal drops, default 20

DropeentityStateoTher, probability of other creatures falling statues, default 30

Maxlvshareexp, the maximum experience sharing level is poor, default 20, that is, when the level of level of the teammate is within 20, you can share the experience obtained

Dropholydropmultiplier, the basic probability of rewarding in the sanctuary, default 100%(100%)

DropholytreasurerateBeneFit, reward the bonus rate of the treasure rate in the sanctuary, default 25 (25%)

DropholyextRastacksize, the additional stacking number of each reward in the sanctuary, default 0, that is, the additional increase of the stack of each reward

MoneyMultiplier, the benefits of gold coins, default 1.0 (100%)

ProduceMoneyMultiplier, producing coin income rate, default 1.0 (100%)

Critdamage, the basic value of crit damage, default 1.0 (100%)

MAXDAMAGET1, one turn to the maximum damage, default 9999 (7.0.0 before the GlobalMaxDamage)

MaxDamageT2, the highest damage of the two to the two to 99999 (7.0.0 before the GlobalMaxDamage2)

FishrodPower, the increase in the fishing power, default 0, the increase will increase the power of fishing rods to make the fishing simpler

Baseexp, the occupational experience multiplier obtained after defeating the creature, default 1.0 (100%)

Basetreasure, the basic value of the global treasure, the default 1.0 (100%)

Maxavoid, maximum effective avoidance rate, default 50 (50%)

Maxdropbossbox (before 7.0.0 is MaxTreAsureBox), the maximum reward box number, default 5, how much reward box can be obtained after defeating the BOSS.

DungeonRedtime, dungeon reset time interval, unit tick, default 72000

ThaumcraftFocusupGradeid, the core upgrade ID, if the upgrade conflict can be adjusted, the default 21

DeadfativeConsumption, the health value consumed after death, default-200

DeadgoldMedalCD, the cooling time of the death gold medal, unit seconds, default 60

DeadgoldMedalinvincibletime, invincible time given after the consumption of the gold medal, unit seconds, default 10

NeardeathCD, dying cooling time, unit seconds, default 120, after serious injury, enter the dying cooling time, and enter the serious injury again during the cooling time.

DeadBalancedDietConsump, the number of dietary balance consumption after death, default 5RSPAWNINVINCibletime, rebirth invincible protection time, unit seconds, default 10 default 10

Respawnwater, the amount of water after rebirth, default 300

Removeprojectiletime, the maximum survival time of throwing, unit tick, default 1200

RANDOMMOBLV, the random level of monsters, increased the random interval, default 6

DifficultypenetrationDeFense, difficult monster penetrating defensive base value

ElitemobHP, elite strange blood volume rate, default 5

Elitemobattack, elite monster attack force multiplier, default 2

Animallv, animal level, default 1

DropSpeCialitem, the probability of defeating the special item of monsters, default 300

Droparmorbox, the probability of defeating the monster to drop the special armor box, default 20

Dropholidayitem, defeat monsters and drop the probability of festivals such as celebration red envelopes, moon fragments, Christmas gifts, default 20

DropThuliumingot, defeat monsters to drop the probability of drop ingots, default 10

DropspecialFood, defeat monsters to drop the probability of special food, default 20

DropChaosCrystal, the probability of the chaotic magic crystal drop, the smaller the value, the higher the drop rate, the default 20 (before 7.0.0 default 16)

Dropearlycrystal, the probability of the original fragmentation drop, the smaller the value, the higher the drop rate, the default 30 (default 32 before 7.0.0)

EliteMobprobability, elite monster probability, default 3

DropMoneyCount, the money ratio dropped after death, 0.5 (50%) by default

Dropexpcount, the ratio of experience drop after death, 0.5 (50%) by default

SaveDropMoneyCount, the money ratio of the soul relics, 0.8 (80%) by default

SavedropExpcount, the experience ratio of the soul relics, 0.8 (80%) by default

Main settings#


OnlineWhitegold, whether to start online platinum, open default

Quarknetdisc, whether to disable the quark network disk verification system, default disable

Cursecycletime, the measuring cycle, the default 12000 default, that is, 10 minutes, the setting is too low, which will increase the service side package pressure

Darkfurnacecopyitem, whether the dark energy melting furnace has a probability of non -consumed materials when firing non -mineral powder, grains, and ingot

Darkfurnacecopyores, whether the dark energy melting furnace has the probability of not consumed the material when firing mineral powder, particles, and ingot

CompatibleDVersionattribute, whether to open the inheritance system that supports the old version attribute prop.If there will be no old version (below 7.0.0) files that are determined, closing this option will increase the loading speed of the player NBT tag

StoreCheckinventory, stop buying store items when there is no space in the item bar, open default

CHANGESERVERANGUAGE, whether to use the server -side language automatic switching, experimental function, closely closed, the serverlanguageType settings below will take effect

ServerlanguageType, the service side target language, defaults to EN_US, that is, read English language files, open the changeserverlanguage above, adjust this item to read other languages, such as zh_cn (Chinese)

Removetimeoutboss can turn off the timeout demon king removed, open the default, the demon king will be removed for more than 120 minutes when the opening will be removed

AutoRyStaleffec, whether the kinetic crystal is sent to the packet, the default is turned on, and the closing this option can improve the servo performance

Teamshareexp, whether the team shared experience, open the default

Teamsharemoney, whether the team shared the dungeon gold coin income, opened the default

TeamSharemission, whether the team shared the task (such as defeating the demon king), open the default

SIGNACTION, whether to right -click to click the sign of the sign when the sign is triggered, and open it by default

Removefireball, whether to automatically remove the timeout fireball, open the default

RemoveThrowablentity, whether to automatically remove the timeout of the ejection entity, open the default

Removewitherprojectile, whether to delete the invincible zero bone, open the default

DungeonClearitems, whether to clear the nearby items when generating a copy of the monster, open DungeonClearMobs by default, whether to clear the nearby monsters and summoning objects when generating a copy of the monster, and open it by default by default

DropFoodrot, whether the food items fall into the world, immediately get the rotten NBT label and open the default.Turn off this option to better support automated production of food. When food rot options are disabled, this option is automatically disabled

OpenContainerfoodrotrot, whether the food is rotten when the container is opened and opened by default.This option is automatically disabled when the food rot options are disabled. Flower pots, player stores, freezer, fish ponds, fish baskets and other cold containers are not affected

Openbackpackfoodrotrot, whether the food is rotten when the backpack and warehouse are updated, and open the default.Food rot options are automatically disabled when this option is disabled

ItemuseAutocrystal, whether the items crystal is valid, open the default

NoneedDungeonkey, does the dungeon gate do not need a key to open, close the default, right -click the dungeon gate after opening, this item is mainly used to solve the problem that the URANIUM server cannot take out the key

ENableWorldFuture, whether the doomsday city warrior/structure starts

Deadgiveweapon, death drop supply system, open default

Makemud, can you make mud, open the default

ProtectionNovice, novice protection system, open default, after closing, the player level is no longer getting novice protection status when level 10

Spawnpointbuff, rebirth point protection system, open default, after closing, player right -click the re -birth point of the re -birth point will no longer get the rebirth point protection status

Distanceondoor, a copy of the copy of the copy from the detection system, is opened by default, the entrance of the dungeon in the 300 -bit birth point from the main world will always be 30 and below.The entrance is not affected by this option)

UsebloodSystem, whether the blood system is opened, the default is turned on

Compatibilitymod, compatibility system, experimental function, default

ProtectItemContainer, protecting items with containers is not destroyed by the player, and opens by default

MachineRestricTion, starting device restriction system, experimental function, default

WeightSystem, whether the load system is enabled, the default is opened

Useexplosion, whether the original explosion system is enabled, the default is opened

RecordPlayerBlockAction, player action record system, default

Cancrftchunkloader, decide whether to synthesize the Bittar energy block loader and turn on the default

Backpackdamage, backpack durability system, open default

Neardeath, dying system, open default

UseNodeAdGoldMedal, decide whether to avoid the role of the gold medal, open the default

USEPVPMOD, whether to turn on the PVP mode, experimental function, close the default

PreventbackpackCopyitem, whether to prevent backpack vulnerability copying items, contain other mods, open default

PreventillegalDUNGEONITEM, whether to prevent any items from being used in the underground city, open the default

Usehoewaterfarmland, can you use a hoe to make water as cultivated land and open it by default

USESTRIPDLOG, can it be peeled with a ax and open it by default

Useingotstack, whether to enable a metal ingot stacking system, open the default

Userawhide, whether you can place the skin of life and open it by default

UseReRESISTANCERYSTAL, decided to resist the role of crystals, open default

Showm3infol, whether to print the log information in the background, does not affect the error or warning, open the default

USEBARANCEDDIETSYSTEM, diet balance system, open default

Solomode, stand -alone mode, turn off by default

Longtermmode, long -term business mode, default

OnecheStmode, a single reward box mode, closed by default. When opening, defeating BOSS players will not directly get a reward box, but generate an additional one sacred instrument with a fixed 1 reward box., To generate two extra sacred artifacts, each sanctuary puts a reward box.

CheckfishingPool, Yuchi inspection system, has been abandoned, opened by default

UseShearswool, can you use wool to cut the wool cubes on the ground and open the default

REPLACEOLDITEMFRAME, whether to replace the default display box, open the default

Itemframedropitem, decide whether to display the items dropped, open the showbossDamageData default, the demon king battle analysis system, open the default opening

SendDaygiftpack, whether to send daily gift packages, open default

Preventdropweapons, whether to protect the weapon, cannot throw it out, open the default

GravityDamage, gravity damage system, open default

Disabled, the disabled effect, open the default

Funmod, leisure mode, closed by default, when it is opened, it can be enabled by the item research table (7.0.0 used to be invincible for players before, and all the damage is the biggest damage in the global)

SaveProjectiledata, whether to save the throwing material, open the default

CAVESYSTEM, cave decorative system, open default

UseeasymetalRecipe, whether to start simplified metal synthetic formula and close it by default

Foodrot, food rot system, open default

SeasonSystem, seasonal system, default

Dynamiclighting, dynamic light source system, closely closed

Extinguished, the torch extinguishes the system, has been abandoned, and opened by default

SurvivalFactor, survival element system, open default

SALTWATER, salt water system, open default

Rangeharves, the scope of the tool range, the default opening

BREAKBEDROCK, destroy the base rock system, open the default

ProteCTSPECIALBLOCK, protect special blocks, open default

USetrophycollection, a war -stricular cabinet system, opens by default, after closing, the monster will no longer fall off the war, and it will disappear when picking up the loot

OREBACKPACK, determine whether the mineral backpack can pick up minerals and open it by default

Medaltital, title system, open default

Respawninvincible, rebirth invincible system, open default

DropMoney, death drop money, close by default

Dropexp, death drop experience, open default

Dropbaubles, death dropped jewelry, affected by the anti -spray, opened by default

Dropsoul, death drop of soul relics, open default

Droporgan, death drop organs, open default

DropAutHoritems, death drop author relics, open default

PotionFlyinv, the effect of flight is ineffective, turn on the default

BossDeadmessage, Devil's Death Information, By default

RemovebaseTool, remove the basic tool group, abandon, open default

RemoveironingotRcipe, remove the iron ingot formula, abandon, open the default

RemovewoodRecipe, remove the wooden board formula, have been discarded, open default

RemovebedRecipe, removing bed formula, abandoned, opened by default

AdvancedItemRender, rendering of high -end items (such as food corruption), has been abandoned and closed by default

Useoffhand, deputy system, abandoned, default

CollapseSystem, collapse system, turn off by default

USEdispersionorespawn, decentralized mineral system, closely closed by default

Useuniversemessage, cosmic information system, abandoned, default

TiredOfeatingThesamefood, determine whether the food will be greasy, open the default

CanentityBLEED, bleeding system, open default

Canbossantimagic, determine whether the senior demon king seizes the ultimate weapon and open the default

Usenticheat, dynamic anti -cheating system, open default

RandommobHP, monster random health, open default

Elitemob, whether an elite monster can appear, open the default

Forevermode, sustainable business model, experimental function, default

Deadloseattributesitems, death and loss of attribute props, closely closed

Protecthelltop is injured at the top of hell and ancient secrets, and opens by default

POTATOSERVER, Effective Mode, Close by default

Easyskymagic, whether to start the simple blue sky stone monument formula, close it by default, after opening, the needs of the synthetic formula in the blue sky stone monument will be greatly reduced.Can't use the M3Config command to dynamically modify. After the restart, it takes effect. Both the client and the server need to be modified

NoSquid, whether to stop the squid from being generated, close the default

Nobat, whether the bat is stopped, the default is closed

Traumatic system (traumasystem)#

Traumasystem, whether to enable the trauma system, open the default

Traumasystem, whether to allow trauma to heal, turn on the TraumanaturalCureProbability by default, the probability of trauma self -healing, the default 3000, that is, the probability of self -healing per 5 second basis 1/3000 self -healing self -healing self -healing self -heal


TraumaprobabilityminHP, when the health is lower than how much life, it will be traumatized by combat type, default 0.7, that is, 70%

Traumanaturemindamage, when a single damage is higher than how much, will be traumatized by combat type, default 10

TraumameleecareerReduce, the probability of melee professional trauma, default 9

DeadCleartrauma, whether the trauma is cleared after dying outside the dungeon, and opened the default

TraumaprobabilityFraction, Basic probability of fracture trauma, default 4

TraumaprobabilitySLight, basic probability of light injury, default 8

TraumaprobabilityModerate, moderate probability of moderate trauma, default 16

TraumaprobabilitySerious, severe probability of severe trauma, default 32

TraumaprobabilityTemperature, the basic probability of temperature trauma, default 4

Traumaprobabilitypoison, basic probability of chronic poison, default 4

Traumaprobabilityother, other trauma (stabbing, malnutrition) basic probability, default 8

TraumaprobabilitySeriousminHP, if the health is less than how much, will be severely traumatized, 0.2 default, that is, 20%

Traumaprotecttime, trauma protection time, default 7200, each point represents 5 seconds, that is, 36000 seconds

Useitem#

EnableBluePrint, decide whether to use a blueprint, open the default

Enablesmoothwand, decide whether to use the entire area of ​​the ground, open the default

EnableBlockmoveWand, decide whether to use a block of the cubes and open it by default


EnableTeleportwand, decide whether to use a transient wand, open the default

EnableProtectionwand, decide whether to use a guardian staff, open default

WorldGenerator#

WorldGennewbvillage, decide whether to generate a novice village (before the 6.3.7 version is the remembered spine), open the default

WorldGenore, determine whether the mineral is generated, open the default

WorldGenorehell, determine whether hell mineral is generated, open default


WorldGenorender, determine whether the end of the mineral is generated, open the default

WorldGenoresky, determine whether the minerals of the heavens are generated, the default is opened

WorldGenflower, decide whether to generate flowers, open the default

WorldGenpeat, decide whether to generate peat soil, open the default

WorldGenCrystal, decide whether to generate magic crystals, turn on the default

WorldGendungeon, decide whether to generate the dungeon, open the default

WorldGencaveDecoration, decide whether to generate stalagmites and stalactites, open default

WorldGengrasplant, decide whether to generate plants, open default

WorldgetReaSureChet, decide whether to generate ecosystem boxes, open default

WorldGenPoorore, decide whether to generate a poverty ore, open the default

WorldGengras, decide whether to generate grass, open the default

WorldGenkit, decide whether to generate a small kit, open the default

WorldGenRock, decide whether to generate small stones, open the default

WorldGenstone, decide whether to generate stone variants (such as Ying'an rock blocks, deep slate, granite), open default

EntityDrop (EntityDrop)#

EntityDropMoney, monster drops gold coins, opens by default

EntityDropThuliumingot, hell monster drops the ingots and opens by default

EntityDroptreasureChest, the devil dropped the treasure chest and opened the default


EntityDroptrophyblock, the devil dropped the trophy, opened by default

EntityDropbossreme, the devil dropped the reward box, the devil coin, opened the default

EntityDroptrophy, the warriper dropped, opened by default

SPAWNPROBABILITY#

Spawnprobility_laputacastle, the probability of generating the Lapda Castle, default 3200SPAWNPROBABILITY_DUNGEON, generate the probability of the dynasty, default 450 by default 450

Spawnprobability_spring, the probability of generating magic springs and life springs, default 2600

Spawnprobability_ville, generate the probability of village, 450


Spawnprobility_crystaldeFense, generate a crystal guardian probability, default 800

Spawnprobility_badguybase, the probability of generating monster castles, default 1600

Spawnprobility_treasurechest, the number of ecosystem treasure chest generation, default 1

Spawnprobability_dungeondoor, the probability of the dungeon entrance, the default 100 (6.3.1 is 128 before 6.3.1)

Spawnprobility_dungeondoor_minRange, the minimum interval of the dungeon entrance, default 64 (6.3.1 before 200)

Oresize#

Orespawnsize, determine the size of the mineral pile, the larger the number of minerals per pile of minerals, default 0

Orespawncount, determine the increase in the number of mineral production, the larger the number, the more minerals, the default 0

Client settings#

Note: The options in this classification only affect the current client, and can only be modified on the client. The server modification is invalid


Shockfx, whether to start the vibration effect, turn on the default, after closing, the current client successfully uses the demon king to summon the demon king

BloodSplatterHudeffect, whether the screen renders the bleeding effect, open default, after closing, the screen will not have a bleeding effect during close -range battles

Locksecretbutton, whether to lock the super secret button, turn on the default, after closing, the super secret button provided by HD repair will be used


Targetdatahud, whether the target display is displayed in the upper left corner of the screen, open the default

UIBUTTONOFFSETX, the X -axis offset of the magic metal menu button, the default is 0

UIBUTTONOFFSETY, the Y -axis offset of the magic metal menu button, the default is 0

Module linkage (ModCompatible)#

Gregtech6, whether to open the linkage with the module Gregtech 6, open the default

Others such as ecosystem restrictions, ecosystem IDs, world ID, mineral production, etc. are not described here. Just change the corresponding value or setting.

Chapter 2, related system

Set the file reward system, this system will affect the selling price of treasures, experience obtaining the gold coins of the dungeon based on the setting file.#


The following settings will affect this system:

SurvivalFactor, survival element system, increases 6%reward.


Foodrot, food rotten, increases 5%reward.


WeightSystem, loading system, increases 6%reward.

SeasonSystem, seasonal system, increase 3%reward.

TiredofeatingThesamefood, food is tired, increases 4%reward.

CollapseSystem, collapse system, increase 3%reward.

Saltwater, salted water system, increases 3%reward.

Dynamic setting system, magic metal setting file supports dynamic settings, as long as instructions are used to immediately make the setting file take effect, save or synchronize#

Note that Foodrot's food rot and CAVESYSTEM cave decoration cannot be dynamically modified. You must restart the server to save the settings#

This instruction contains functions such as settings, reading, displaying, and synchronization. If it takes effect immediately, you need to set and save it again#

To use dynamic settings instructions, just use/m3config, instruction example:

Modifying the dungeon resetting time is 12000


/M3Config Set Gameparameter Int DungeonResettime 12000

(Version 6.1.3 or earlier)

/M3Config Set Game Int Dungeonresettime 12000

Start the long -term business mode

/M3Config Set Game Boolean Longtermmode True

Start a decentralized mineral system

/M3Config Set Game Boolean Usedispers AERSPAWAWN TRUE

Modify the probability of generating the dungeon entrance to 64

/M3Config Set spawnprobility int spandability_dungeondoor 64

Close Season System/M3Config Set Game Boolean Seasonsystem False

Show the current dungeon resetting time

/M3Config Get Gameparameter Int dungeonresettime

Save the setting file

/m3config save

Read the setting file

/m3config load

Synchronous information

/m3Config Synchronization

Thank you for watching this tutorial, I hope Mojin can bring you joy>