Another major upgrade from Switch to Switch 2 has emerged, but Nintendo once again did not mention this, leaving it to players and media to discover it themselves.
Good Vibes Games' Jon Cartwright shared a new video showing his test of the Switch 2 somatosensory manipulation.As you can hear from the video, he originally expected that the Joy-Con of the Switch 2 would be out of sync when playing, but after testing several games (and the Switch 2 Pro controller), his accuracy impressed him.
The Nintendo Patents Watch channel reveals the reasons behind it:
"According to Vietnam Customs data, the Switch 2 uses Asahi Kasei's AK09919C magnetometer (compass). Combining a gyroscope and accelerometer, the Switch 2 has 9-axis somatosensory capabilities. Although Nintendo did not mention it in the promotion or the 'Welcome Tour', the video from @jon.gvg.io has proven its accuracy."
It is worth noting that the customs data mentioned above came from Nintendo's assembly partner Hosiden in Vietnam.As of now, all component information disclosed in this data has been proven to be accurate, although some of the speculations surrounding the host ended up being biased.
In any case, this is a major benefit for Nintendo players who miss the somatosensory manipulation of the Wii and Wii U.Although some players have complained about the accuracy of the sensor bar and system, we now know that the somatosensory control of the Wii is much more accurate than the Switch Joy-Con - which has led to the reduction of the somatosensory experience of games such as Piquemin 3 ported from Wii U to Switch.
Objectively speaking, most Switch players end up preferring to aim with gyroscopes with Joy-Con and Pro controllers rather than full somatosensory games.But this is indeed a big regret for games that rely on somatosensory such as the "Dance Full" series and the famous "Sambasha Hammer".
Nintendo once revealed in the demonstration that the Joy-Con of the Switch 2 can achieve a certain degree of gyroscope somatosensory even in mouse mode, and we have also seen its accuracy from this.It may not be obvious on the surface, but the Switch 2's potential in expanding somatosensory gaming even surpasses the Wii and Wii U.
Just imagine the following scenario: If Switch 2 launches VR games such as "Rhythm Lightsaber", can Nintendo's new touch control be comparable to VR controllers? Will ARMS or "Punch-Out" launch a significantly improved version? What will the light gun game? The competitive mode of "Duck" is likely to present a new look on Switch 2 - all of which are exciting.