A few days ago, Capcom provided a brief trial of "Resident Evil 9: Requiem" to a number of media in Los Angeles, USA. The following are the trial thoughts of the media Bahamut.
The trial showcases "Resident Evil 9" takes the raccoon city as the stage, combining the fear and growth of the new protagonist Grace, creating an immersive survival horror experience. The graphics and technical performance are outstanding, which is exciting to be the official version.
Summary of key points for trial play:
·View angle and operation: The default first-person perspective can be switched to third-person perspective, and try it out using the PS5 controller to experience it in third-person.
·Protagonist setting: The protagonist is Grace Ashcroft, a female investigator of the FBI, who investigates the truth about her mother's death and mysterious disease. Her personality is set to "be afraid" but has the ability to reason, showing a growth arc.
·Story background: The story takes place in the raccoon city destroyed by sterilization operations. The trial scene is an abandoned hospital. The protagonist wakes up and is tied to a stretcher bed, full of unknowns and fears.
·Trial experience:
·Opening: Grace is tied up and needs to be relieved by mouth and other means to create chaos and anxiety.
·Explore: Find props (such as empty bottles, lighters, screwdrivers) in a dark abandoned hospital. The environment is filled with dust and damaged facilities to enhance the terrifying atmosphere.
·Enemy encounter: A mysterious creature suddenly attacks. The protagonist moves slowly due to his injury and needs to escape or avoid it. The enemy behaves strangely (such as suddenly disappearing).
· Puzzle: You need to collect fuses to unlock the electronic iron door, involving interactions such as searching for paper notes, pushing a cart to pick up toolboxes, etc.
· Ending: Trial play ends when the protagonist is fuseed and tries to pass through the iron gate.
·Horror atmosphere: create immersive fear through dark environments, sound effects, hidden enemies and protagonist emotional expressions (eyes, sweat, etc.), emphasizing "unknown fear" and "survival horror".
·Technical highlights: the picture performance evolves, the character's emotions are delicate, the skin texture, sweat and other details are real; combined with the series of classic sound effects and enemy designs, enhance the player's anxiety.
·Game Features:
·There are no obvious weapons when trying to play, only empty bottles and other props, emphasizing unarmed fear.
·Props can be rotated to observe to increase interactivity.
·The environment mystery (such as picture book tips) echoes the background of the Raccoon City, and the plot is fascinating.
Original report on trial experience:
The preset of this work is set to the first person perspective, and can also be adjusted to the third person perspective according to the player's preferences.In order to fully experience the atmosphere of the stage, this trial was chosen to play the game from a third-person perspective.The controller uses the PS5 settings.
In addition, although it is only about twenty minutes of trial play, this report will introduce the experience content that is suspected to be the game sequence part. If you want to play the official version with the freshest experience, it is recommended that you jump directly to the impression content at the bottom.
The new protagonist trembling with fear - Grace Ashcroft
The protagonist of this work is "Grace Ashcroft", a female investigator of the FBI.In order to find out the truth about the death of her mother, Alisa Ashcroft, eight years ago, she entered the "Raccoon City" that was destroyed by sterilization operations while investigating the "Lianwu Hotel" where the disease was killed due to the mysterious disease.
Grace seems to be very different from the protagonist so far, and is set as a "fearing" character.However, she is also an excellent FBI analyst. In the story, she should be able to see her gradually growing while exerting her reasoning skills.The concept of "unexciting fear" mentioned by the development team - although I feel very scared, I can't stop myself. I want to know what will happen next is the experience the development team wants to create, and the author fully experiences this in this trial.
The story unfolds when I wake up and don’t know why I’m tied up, and I absolutely don’t want to experience it myself.
The trial kicks off from an impact situation that has also appeared in the first trailer.Grace's hands and feet were tied to a stretcher-like bed.In the trailer, she switches scenes as she is screaming, while the trial version takes people to the next development.
Even though Grace was tied up very tightly, she still used her mouth and other means to try hard to untie her restraints.The moment the cutscene ends and can be operated, the player falls into the same chaos as her.Even Grace herself didn't know where it was? Why did she be treated like this? - This made people feel even more anxious.
Looking around, this is obviously an old hospital, or an abandoned hospital is more accurate.Dust, broken light switches, and flashing fluorescent lights are all showing that they have been wasted for many years.In short, you can only use the X button to investigate the surrounding environment while finding a way to escape.
The first thing I found during the exploration in the hospital was the empty bottle.The explanation of "Can make a sound to induce enemies" is displayed on the screen.However, when I was actually hunted by the enemy, I was too panicked and I had no time to think of doing this.
Only a trace of inhabited people was left behind, a dark corridor full of dusty silence.The author is carefully moving forward in this space...
A dark room, a slightly open door, a weird sense of silence.After finding the lighter in a room, the player can press the direction button to light up the lighter.There were fuses in the same room, but it seemed that some kind of prop was needed to get it, so Grace's actions didn't make much progress.At this moment, a terrifying moment came.As she pulled open the slightly open door, a body fell toward Grace.Although Grace couldn't help screaming, she still gently touched the carotid artery of the body to confirm its condition.Even though she was scared, she still performed her duties as an FBI investigator, which left a deep impression on people.
At this time, Grace murmured to herself, "Infected."This means that she has the knowledge of "zombie-making viruses".Then the mysterious creature (?) suddenly appeared.The bloody mouth that occupied the entire picture brought her and the players' fear to the pinnacle.
This big mouth makes people scary
Although Grace, who was attacked, ran away desperately, she might have been set in an injured state, so her steps became extremely heavy.She didn't even have the courage to look back, but just ran forward wholeheartedly.This sense of frustration is a horror performance that is in line with the style of "Resident Evil".
I finally escaped into the room in the aisle, but the incredible thing was that the enemy seemed to give up and didn't know where he ran.After searching again, I found an electronically controlled iron gate.But pressing the door button without any response.There is only one fuse on the control panel, and it seems that I need to find another fuse. The author already has a solid foundation in my heart.
Looking for the screwdriver based on the notes left in the closet, the tool box was found on the shelf.But Grace couldn't hold it up, so she pushed the nearby trolley over, climbed up and finally got the box.In this game, you can rotate the props in your hand and observe them from various angles.Finally, I found the buckle of the tool box and found the screwdriver after opening it.But at this time the enemy attacked again. Grace fled into other rooms in a panic and held her breath, and they left again.
Move to the room again and get the fuse with the screwdriver, this time the enemy appears from the hole in the ceiling!Grace felt a little frustrated because she couldn't run too much, and she rushed to the iron door desperately, installed a fuse and opened the iron door.Grace tried her best to get her body through the iron gate that was halfway open, but she could not move forward any further. As a result, she was caught by the enemy here, and the trial ended here.
Picture books in the hospital room.It seems to be some kind of hint...
New horrors born from the evolution of picture expression
This trial version looks like the content of the game sequence plate. There are no weapons that look like weapons (maybe it may not be found), there are only some empty bottles, and the experience is over without being able to be used properly.
Waking up after being tied up in an abandoned hospital is an extraordinary experience.Grace also doesn't know the reason, and the office scene in the film and the timeline of this scene are also quite interesting.
On the technical level, what makes people pay the most attention to is the picture performance.Especially the rich emotional expression of the characters themselves, which leaves a deep impression on people.Grace's fear is truly presented from the delicate expressions of her eyes, the texture of her skin, and the moistness of her sweat.By combining the above elements, the players' immersion is greatly enhanced.
The horror performance is not limited to the surface of the picture. The game uses various techniques that the series has been used for many years, such as increasing the player's anxiety by cleverly inserting sound effects or deliberately hiding enemies.
"Resident Evil 9: Requiem" is a work that once again takes the raccoon city as the stage, attempting to inherit the tension and fear brought by the "Survival Horror" as the origin of the series, and creates a "Unknown Fear".
In the scope of the trip this time, people fully felt the unarmed fear, the helplessness of being able to escape blindly, and the mysterious and incomprehensible situation.All of this really makes people feel like "Resident Evil".
Since the release date has also been announced, it is hard to wait to welcome the arrival of February 27, 2026.