Philipp Weber, narrative director of The Witcher 4, said they will not give up on some of the exciting elements of The Witcher 3: those wonderful and layered side missions.
Philipp Weber joined the "Witcher 3" team in the early stages of development and served as a task designer.In an interview with foreign media GamesRadar+, he recalled that the earliest feedback he received from the studio was "we don't do fetch quests."You know.Ten years later, Weber took over the narrative of "The Witcher 4", and told foreign media Games Radar+ that this is the principle he will continue to adhere to in this open-world RPG sequel.
The side missions of "The Witcher 3" make this game stand out among many game types, whether it is a hilarious episode of ten minutes or a wonderful task that contains multiple tasks, rich details, an hour-long, and perfectly matched with the main plot.Pawel Sasko – who was also a mission designer at the time and now director of Cyberpunk 2 – said their “target” was to recreate the feeling of putting down a good book.
However, it is no easy task to fill in so many wonderful stories in a huge world.Weber remembers that the idea written by each designer is "ten times the end of the game", so there is a lot of brainstorming before the team finally finalizes a design task as fun and now iconic as "Bloody Baron".
The developers of CD Projekt Red will undoubtedly draw on the success of The Witcher 3 and incorporate it into The Witcher 4, but the studio also bluntly stated that they cannot “replicate our own skills over and over.”Hopefully the team can achieve a good balance between the old and new elements.
The Witcher 4 director was "very confident" about the new story of the series: "We know what to do with it... and we'll make it popular again."