Developers say "Zelda Wushuang: Seal War Chronicle" was originally created by Switch1

Glorious Tecmo AAA Studio recently revealed to Famitsu that "Zelda Wushuang: The Origin of Disaster" was originally developed as a Switch game.Midway through development, the team decided to upgrade it to a Switch2 exclusive work, a transformation that gave the gaming experience a qualitative leap.Producer Yosuke Hayashi said that just porting existing content to the new host has achieved a significant increase in the number of enemies and frame rate on the same screen.

开发者称《塞尔达无双:封印战纪》原为Switch1打造

The development team pointed out that the strong performance of Switch2 solved many limitations on the Switch in the previous work "Apocalypse of Disaster".Technical Director Ryota Panasonic emphasized that the new work no longer needs to compromise between picture quality and number of enemies, and can present a large-scale battlefield of character modeling and classic unparalleled gameplay at the same time.

Yosuke Hayashi recalled that the team kept touching the hardware ceiling when developing the Switch platform, and the Switch2's functional margin allowed many shelved ideas to be realized.He specifically mentioned that higher frame rates and smoother graphics make the pleasure of the combat system multiplied.

开发者称《塞尔达无双:封印战纪》原为Switch1打造

Ryo Panasonic is too clear that the new work does not directly apply the open world design of "Tears of Kingdoms", but optimizes resource allocation based on the characteristics of Wushuang gameplay.The team makes full use of the hardware advantages of Switch2 to create a new experience that maintains the characteristics of the series and breaks through the limitations of the previous work.

开发者称《塞尔达无双:封印战纪》原为Switch1打造

As the first work created by AAA Studio for Switch2, "Origin of Disaster" shows the strong potential of new hardware.The production team believes that this transformational work will become a benchmark unparalleled game that demonstrates the performance advantages of Switch2.