The final content of "Dune: Awakening" has caused dissatisfaction. The developer promises to fully adjust the

With the end of this survival MMO ending the limit test on the Steam platform and officially released, the final content of "Dune: Awakening" is facing strong doubts from the player group - from the loot mechanism to balance issues, the community uses "a mess" to describe the current game experience.

《沙丘:觉醒》终局内容引不满 开发商承诺全面调整PVP平衡性

Last week, players just petitioned for the issue of favoring the Grand Guild in the final content, and this week the PVP system became a new focus of controversy.In Reddit hot posts, players pointed out three core issues:

· Imbalance of air supremacy: ground combat almost does not exist, enemy flapping wing aircraft can easily crush infantry

·High risk and low return: Even if the enemy is defeated, rough terrain often leads to loss of loot, and most of the drops are low-level equipment

·Failure of resurrection mechanism: The defeated party can be reborn nearby within 12 seconds, forming an absolute advantage of "human sea tactics"

"Under the current setting, even if you have higher skills, the number of people you have to keep giving away heads until your equipment is damaged or you give up resistance." Another player added in the related discussion.

《沙丘:觉醒》终局内容引不满 开发商承诺全面调整PVP平衡性

Faced with doubts, Funcom creative director Joel Bailos personally responded: "We are developing a series of modification plans, please be patient." Although the specific update time was not disclosed, the community recognized the development team's rapid response.One player replied: "You are pleased to listen to feedback and adjust actively," and the original post author also added: "Thank you for taking player opinions so seriously."

《沙丘:觉醒》终局内容引不满 开发商承诺全面调整PVP平衡性

Despite the controversy, the game still maintains the overall evaluation of Steam's "specially positive reviews" and the number of online users is also high.