Hideo Kojima is one of the most popular creators in the game industry. He has created masterpieces such as "Metal Gear" and "Death Stranding" and demonstrated the artistic nature of the game.He has been committed to subverting expectations, not catering to the public.He devoted a lot of energy to the script of "Death Stranding 2", and even because the player's feedback was too good, he modified the script.
Woodkid, a game composer who scored "Death Stranding 2", recently interviewed by Rolling Stone magazine and mentioned his experience in working with Hideo Kojima.Woodkid said that halfway through the game, Hideo Kojima had discussed a problem with him, that is, the early test results were too smooth and players liked the game too much.Later, Hideo Kojima revised the script because he felt that the polarization of the script was not enough and failed to arouse enough emotional resonance.
Woodkid said: "Hideo Kojima talked to me and he said the players' test results were so good. They liked it so much, which meant something went wrong and we had to make changes," and then he modified the way some of the key events in the script and the game happened.
Woodkid further explained that Hideo Kojima didn't want everyone to like his work because it means it has become mainstream and people will subconsciously pre-indulge in appreciation of such works.Instead, Hideo Kojima is committed to impressing players with something unique, rather than simply pleasing them.He hopes that his works of art will be eternal, rather than creating mediocre works.
Woodkid also draws inspiration from this concept and creates a unique soundtrack for Death Stranding 2, which will change according to the player's behavior.