"Final Fantasy Strategy Edition: The Battle of Ivalis" is about to be released, and Hiroshima Mae revealed the reasons for the difficulty in making the remake.
"We have faced many major challenges, but all of them are derived from the fact that the master data and source code of the original game no longer exist. This is not to say that they are mishandled or mismanaged or something - it was not customary to save such data at the time."
In order to resend this time, they had to rebuild Final Fantasy Strategy from scratch.“We analyzed multiple existing versions of the game and reconstructed the original game,” Maehiro said. “But sometimes we have to play the original game myself, purely by feeling…”
These hard work will be exchanged for an updated version, which has a new UI, full voice, new dialogues added by original screenwriter and director Yasuki Matsuno, automatic archive, adjustable combat speed and a series of other changes.If you want to get closer to the original, it also includes a classic mode that allows you to experience the authentic screen for play, and removes many new changes and content.
"Among fans of the original game," Mae Hiroshi said, "there are people who think that the game doesn't require much embellishment. To be honest, I've had the same feeling for some remakes in the past. So, we undoubtedly decided that while launching an enhanced version that is more in line with the current era and more friendly to new players, it should also include a classic version based on the original game."
"Final Fantasy Strategy Edition: The Battle of Ivalis" will be released on Steam on October 1.