On the day of the launch of "Tailball", more than 1 million players on the platform were released, with a peak

Although the multiplayer online football game "Tail" created by Sloclap, a developer of "Master", started with a somewhat unfavorable start with a media score of only 77 points, the game still achieved a major milestone.

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Sloclap's official announcement announced that the number of independent players on the platform reached 1 million on the day of the official release on June 19. The development team was grateful, and it also expressed that it was working hard to repair and improve the game.Everything has just begun!

《开球》首发当天全平台玩家超100万 Steam峰值9万人

On Steam, the starting lineup of the game reached 92,841 people at the same time. With the arrival of the weekend, there should be no problem with the peak of "Tailout" Steam exceeding 100,000.However, this data is still quite different from the last BETA peak (nearly 160,000). Of course, BETA is a free test.

《开球》首发当天全平台玩家超100万 Steam峰值9万人

In terms of reputation, Steam's first release has a total of 8,342 reviews, with a positive review rate of 77%, which is "mostly positive reviews".

《开球》首发当天全平台玩家超100万 Steam峰值9万人

Of course, there are still many problems in the game "Take" and the official announcement is that the following will be their primary problem:

Cross-platform online update

We attach great importance to allowing players to enjoy this game with their friends.Therefore, while fixing bugs, cross-platform online functionality is our absolute priority at the moment.We promise to launch this feature as soon as possible and will provide you with a clearer launch time as soon as possible in the future.At present, we have implemented basic functions from a technical perspective, but we still need to complete the construction of the user interface, debug and optimize it, and finally successfully pass the authentication process of major host platforms - all this takes time, but we are doing our best to speed up the progress.

Latency and performance issues

We are working to find out the specific reasons for the delay, stuttering and frame rate drops in the game.The team is currently implementing a series of performance optimization measures and setup adjustments aimed at significantly improving overall stability.At the same time, we are also continuously improving the stability of the server to bring a smoother game experience to all players.We are also implementing regional acceleration solutions in China in particular to ensure that Chinese players can experience the game under the best conditions!

Synchronous misalignment

Synchronization issues between server and client are affecting the quality of the game.For example, we know that some players are unable to interact with the sphere during the game, and the characters and the movement of the ball are not consistent on the field.We have launched two hot patches during Early Access, fixing some key issues and continuously optimizing synchronization between clients and servers.

Stability and bug fixes

We are actively fixing some serious bugs that affect the gaming experience, such as crashes, stuck after scoring goals, and inability to operate the menu.In the next few weeks, we will frequently release patches and hot fixes to fix problems, add features, and continuously polish "Rematch" to make it reach the height we all expect.

Four major development directions in the future

Core gameplay

In the next few months, we will start to study multiple core mechanisms, including optimizing the slip movement, adjusting the goalkeeper mechanism, and interacting with the dribbling system with the wall.These adjustments are still being confirmed, and we will also actively absorb community feedback during the development process.Our goal is to continuously increase the depth and details of the game mechanics, making it more strategic and interesting in a competitive environment.As the project progresses, we also plan to launch a test server to allow players to experience new features in advance and provide feedback, and finally officially release it to the main game.

Competitive functions

In addition to optimizing the core gameplay, we are also developing a series of competitive systems, including a championship system, a ranking system for players above the elite rank, and club creation functions to further enrich the competitive experience.

Social components

Cross-platform online is the current primary social function development project. In addition, we are also developing other social functions, such as: watching teammates' matches after joining the team, and rematching with your favorite teammates with one-click rematches.

Leisure play

In addition to the new Quick Battle Mode and Rotation Mode, we also plan to add AI-controlled robots for players to practice or fight with AI in training mode or specific game modes.

Roadmap and future prospects

We are indeed a small development team, so these features will be launched in phases and are not expected to be fully implemented by the end of the year.We will announce the season update roadmap after we have a clearer timetable.

《开球》首发当天全平台玩家超100万 Steam峰值9万人