After Bethesda Games launched the Elder Scrolls 4: Annihilation Remake, creators of projects such as Skyblivion and Skywind are intensively advancing the development of their respective works—these self-made projects may even compete with Bethesda's RPG.
In an interview, Rebelzize, head of the Elder Scrolls: Revival Plan, explained why Skyblivion may fix some of the most well-known problems in Annihilation, even including flaws that remain in the remake."I think many players who play "Annihilation" sometimes feel frustrated," said the person in charge of Skyblivion, and then described "the design of the old game can no longer keep up with the times."
Rebelzize continues to explain that some of these issues remain in Bethesda's remake, but Skyblivion does not - this is the advantage of the player's creation project."There are some old problems in Bethesda's remake because they didn't completely remake the game, which is fundamentally different from Skyblivion, which is a good thing for us." That's why, despite the official remake, Skyblivion still has room for existence.
“Our strength is that we have redesigned almost every aspect of the game,” Rebelzize said, citing example, Skyrim allows players to get to the boss room and return to the starting point, while in the original Annihilation and new remakes in 2006, “most of the time exploring the end is nothing” – no boss battles and no loot makes the adventure worth it.
In Bethesda's game, "After completing this unpaid exploration, you have to go all the way", but Skyblivion won't do that.Rebelzize has been “trying to emphasize” a philosophy: make sure “we make dungeons fun. If the only thing a dungeon does is just distract the player, then its end point can’t be just a bear cave—you know, there’s only one big black bear inside.”
There is more to explore outside of Skyblivion's dungeon - after all, in many cases, Annihilation gives people a feeling of a "walking simulator".As Rebelzize said, although "it's beautiful from a distance and there's a lush forest, when you walk into the forest, there's often nothing between City A and City B."And the ability of the player team to add new details is "the power of the real remake".
"That's why I hope we can maintain influence and endurance in online culture and the Elder Scrolls player circle." Obviously, the creators of Elder Scrolls: Revival Project are not worried about their work competing with Bethesda's remake.After all, Rebelzize has previously said that "two projects can coexist" and "players are the real winners."
He also admitted that the official remake "will not change any plans for Skyblivion" and that the team has long planned "bug fixes and DLC content".