The battle royale game "SUPER PEOPLE" developed by Wonder People started an eight-day closed test on June 19.
After several years of polishing, there are many new contents in "Super Breakthrough" that are not available in the previous work.Even though it is a reset version in name, there are actually no traces of the previous work.So, this time we will take the perspective of a new game to see how Wonder People will interpret their "gorgeous counterattack" today after the Battle Royale tide recedes.
It's time for each to show his magical powers
Before talking about innovation, we can first take a look at the professional system that "Super Breakthrough" originally exists.Although this thing has a bit of the APEX next door, its performance is much more powerful than others.
In terms of skills alone, each profession has an ultimate skill, two active skills and a bunch of passive skills, and these skills will be simultaneously improved according to the progress of the game to ensure that they have good strength throughout the game.
Like the author's favorite Gatling Gunner, its ultimate skill is to allow players to have a Gatling at the beginning.As long as the opponent dares to fight in close combat, he can immediately carry it away with extremely explosive firepower.
Professions such as gun experts and snipers that provide buffs for guns should not be underestimated. They are not only simple to operate, but they can play advantages anytime and anywhere as long as the gun is accurate, which is very suitable for players who like to simply compete.There are also explosive professions like the Blasting Expert. As long as the skills are improved, you can instantly kill all opponents who dare to get close to them.
In addition, the profession system can also allow players to develop more effective lineup matching.The author just passed a simple test and found several useful little tricks: the Titan can cooperate with shotgun experts and use shields to help the latter establish a close-range output environment; the sniper can also cooperate with the transportation experts to quickly transfer positions through high-durability vehicles that can be summoned at any time when the enemy attacks.
With the accumulation of game experience, players may also be able to try to cooperate with more teammates, thereby expanding the chemical effects caused by professions.Once this chain cooperation is formed, the benefits brought will be much more than 1+1>2.
Start with a knife, equipment depends on fighting
In traditional battle royale games, due to resource distribution, players often choose the following two ways of playing at the beginning: either go to a large city at the beginning and have a "melee" with dozens of opponents without breathing space; or just fall at an ordinary resource point and squat in it for half an hour to pass the finals.No matter which one, the gaming experience it brings to players is solidified.
"Super Breakthrough" solved this pain point by introducing PVE.Now players will only be able to obtain loot by killing monsters or hostile players.The quality of the loot depends only on the quality of the monsters killed, and most of the large monsters and treasure chests that may reward high-end equipment will be distributed in the wild.
This means that no matter whether you choose to land in the city or in the suburbs at the beginning, if you want to directly obtain more advanced equipment, you can only go out to search for more powerful monsters.This more guerrilla-oriented upgrade route will undoubtedly make you more susceptible to attacks from rival players, and then break out of a fierce outdoor melee.
The danger of the game in the wild melee is very high - after all, those large monsters are still staring at each other. If both sides accidentally "take off fire" the gun, they will be easily attacked by monsters and hostile players.
It is up to you to decide whether to swipe monsters or "people"
Of course, for those players who prefer traditional battle royale problem-solving ideas, "Super Breakthrough" also arranges a game that suits their appetite in the game.
For example, the "gain altar" distributed in different places is very suitable for uninterrupted melee.Since the buff altar will only provide effects to those occupied players, once they are snatched by other players, the previous buffs will disappear.In order to continuously obtain these buffs, the occupied players can only defend the continuous offensive before the poison circle comes.
And those players who don’t want to start a melee with their opponents early are not unable to improve themselves.
All equipment in "Super Breakthrough" can be strengthened.Players kill monsters of any quality and may drop components used to enhance equipment, and do not need to go to facilities such as forging, and they can enhance equipment that meets the conditions in place.
Moreover, in order to further ensure that players have sufficient equipment quality in the finals, "Super Breakthrough" has also specially introduced a store system.You can not only buy any equipment of any quality, but also buy some ultimate skills that are only available for other professions.
The role of these skills on the battlefield is far more amazing than the author imagined.Because no matter how experienced players are, at most they can only judge their opponent's profession by their outfits, and they are easily caught off guard by the skills they have learned the day after tomorrow.Even if you are prepared, the linkage between the two skills will create a huge advantage that is incomparable to several magical equipment.
Conclusion