The retro real-time strategy game Rise of the Storm is a spectacular and exciting tribute to Westwood's regrettable "Command and Conquer" series.Its double battles are almost perfect, which is perhaps why its first major update focuses on multiplayer mode.
The update is called "Rally and Recon", which greatly expands and optimizes player battle content.The biggest new content is the 2v2 ranking mode with rankings, as well as the function of supporting single players or teaming up with friends to participate in 2v2 battles.In addition, the update also added the "Very High Player Call" multiplayer population upper limit adjustment function, allowing players to set freely between 100 and 500 units.
At the same time, there are some slightly smaller additions, such as the formal lobby chat system - allowing players to no longer face text silence while waiting for the battle, and the "basic" viewing mode defined by developer Slipgate Ironworks as the "V1 version", which means that the mode will continue to improve in the future.
Updated promotional video:
In addition to these main features, this update also adds six new maps to expand the online battlefield.Four of them are designed in 2v2, while the remaining two are built around 1v1 battles.All maps are not brand new creations, but are redesigned old maps, but it is worth mentioning that one of them is called "Empty Hopes", which sounds like the name of a spaceship in "Hao".
All of this content is rolled out in sync with the large-scale balance adjustments of existing units.Slipgate has detailed the adjustment details of each unit in the patch notes, with the core goal of establishing a "more formal early/mid/late rhythm" for technological upgrades.
Different factions are affected differently.For the Global Free Defense Front (GFD), this means weakening the intelligence-generating spy drone support skills, but enhancing the hunter tank; while the Tempest Dynasty faces slowing resource acquisition, but the efficiency of secondary units (such as the Porcupine truck that launches missiles) is improved.
It's great to get such a comprehensive attention from multiplayer mode, but don't know how the third playable faction of the game is progressing.Slipgate once said the faction would be launched at some point after the release, but it has rarely been mentioned since then.This faction is much more peculiar than the other two, so it is not surprising that after the game is released, players can only be enemies in the battle.I hope it can join the main game as soon as possible - even if it is just to give it some unique content that does not directly draw on the old "Command and Conquest".