When it comes to "Cyberpunk 2077", the love design in the game may not be the first thing you think of, but it is still worth mentioning.At least in the view of Josh Sawyer, the creator of Fallout: New Vegas, Pillars of Eternity and Pentiment, these romances are probably the best in RPG games.
In an interview with PC Gamer, he said that the relationship between Cyberpunk 2077 and the rest of the game is excellent, unlike other RPG games, which often lets the romantic plot take place in the team camp, with other people standing next to it.
"The reason is that these romantic relationships don't unfold in a party scene, whether you like these characters or not - from a design perspective, I think it's a little irrelevant. In other RPG games, we're all squeezed together and chatting about romantic topics next to everyone, and it feels a little weird."
In Cyberpunk 2077, let’s say you and Judy have experienced something together, and then, the plot is over and you’re finished, and you’re talking, she says, ‘I have something to do, let’s go first.’ Then she really left, you won’t see her again for a while, and you won’t receive her news until you advance the main plot.
The game comes with a rhythm control mechanism, so this kind of interpersonal relationship development is presented through content specially created for you and Judy - content that belongs only to you.River will not be involved at all.This method is not necessarily perfect, but I really like to deal with a relationship like this.If I were to design a love system, I might have used a similar approach.”
Part of the reason is, of course, the production value.Of course, Obsidian is not good at high-quality cutscenes.Larian does a great job in this, CDPR is even better, and BioWare does a good job.”