"REPO" hit the hit manufacturer unexpectedly: I was still praying for rent the day before

As we are all falling for "Light and Shadow: Expedition No. 33", don't forget another surprise work in 2025, "REPO".This indie horror game that has sparked heated popularity quickly after it was released in February this year, and received nearly 150,000 comments on Steam (it is worth mentioning that 96% of them are positive).The popularity of the game was unexpected by developer Semiwork. The chief developer said: "We didn't close our eyes after a sleep" - the team is working hard to develop the first major update of the game (currently in beta).

《REPO》爆红厂商始料未及:前一天还在为房租而祈祷

However, the beta version has been updated for a long time, and players can't help but be curious about the official launch time.Despite not having an obligation, Semiwork released a video called "We Apologize Again".Developer Pontus Sandstrom said at the beginning of the video: "We know everyone is looking forward to the first update - so are we. We have entered the final stage, but there is still work to be done. We apologize for keeping everyone waiting for a long time." Before he finished speaking, he was interrupted by the "booster" of the little robot in "REPO".

Despite the video's main apology, Semiwork still took the opportunity to thank the player community."We are known to have been unexpected for REPO's success," Sandstrom said, adding, "It literally allowed Semiwork Studio to survive." He recalled, "One day we were praying for rent, and the next day millions of players flocked to the server to experience our game."

Sandstrom mentioned that explosive success is both a blessing and a disaster - the team needs a lot of time to fix bugs, handle paperwork, and strengthen the anti-hacking system for the game.That's part of the reason the first update took a long time, he explained, and these efforts "cannot focus on what's really interesting, that is, creating actual content for the game."However, he promised that the future updates would not be waiting for so long, and the development team was ready to bring a huge number of new surprises.