The pixel-style simulation game "Stories of Hope" produced by Laborious Lark Studios and jointly released by PrettySoon and Doyoyo Games will officially start preemptive testing (EA) on May 28. The domestic price is 42 yuan, and you can enjoy a 10% discount when purchasing in the first two weeks.
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Promotional video:
"Stories of Hope" is a typical casual farming game.As a warrior who has participated in the world war and fought against the "Catastrophe" of Warcraft, players who can finally enjoy a retirement life came to the picturesque Wild Lily Village and contributed to the restoration of the world in a more peaceful way.
Here, you can plant crops, cultivate fruit trees, raise livestock, fish and bee-raising, and be a happy and busy farmer; you can also run between neighbors to fulfill their good wishes and be a warm-hearted elder brother and sister; or wander around, search for treasures everywhere, feel the changes in the season, spend the festival with the cute villagers, fight with monsters and ghosts in the dungeons, chase clues in the book, and find the legendary big fish and treasures... No matter what, in the lively and warm Wild Lily Village, you can always enjoy a leisurely but not boring pastoral life.
As a die-hard fan of Stardew Valley, the author of "Story of Hope" - a software engineer and housewife from Wisconsin, Jenny, never concealed her love and tribute to her masterpiece in her heart during her five-year development career: "At the beginning, I just wanted to make my own farm simulation game," she said, "a small and comfortable thing."It's like a kind of fan tribute.”
But when Jenny really built her own world, another problem arose from time to time, stimulating her imagination: what if a town with a catastrophe is the whole game?What does it mean to stay and help the wound heal?So this "Stories of Hope" shifted the focus from how to save the world to how to stay in this world to live freely, heal its trauma, and also let the harmonious rural life in the neighborhood heal the protagonist, and even the player himself.
"I don't just want to make a farm simulation game.I want to be a place that feels like home, in a world shaped by magic and memory.”
A pastoral game with soul and warmth, in the words of Jakub Radkowski, CEO of independent publisher Pretty Soon, “It’s a game with depth and feature richness. It even offers a lot of possibilities and fun on the first day. Yes, it’s full of souls.”
More game screenshots to enjoy:
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