Sandfall Interactive Studio, formed by former Ubisoft members, has attracted industry attention with the JRPG "Light and Shadow: Expedition No. 33" launched this year.Its game director Guillame Broche admitted in an interview with foreign media that it is expected to take up to 25 years to develop similar projects at Ubisoft.
He revealed: In a large studio system, innovative projects need to go through complex approval processes.From the idea of the story to the core gameplay, every link must respond to management’s doubts.If you were not at the top of the decision-making industry, such proposals would not even enter the development stage.
Therefore, this game cannot be made in Ubisoft. Even if the project is approved, the final product may face the dilemma of "Blue Sea and Black Sails" - this pirate-themed game was released after ten years of repeated adjustments.
Compared with these layers of shackles, Sandfall has shown unique advantages as a mid-sized team. They do not need to deal with the complicated decision-making chain and can focus on core experience polishing.This development model has also been recognized by the industry, and former Sony senior executives commented that this game is a good combination of AA-level and AAA-level games.
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