The key to success of this heartwarming indie game is its close and united development team – each member is driven by pure love.
Any player who has played "Light and Shadow: Expedition No. 33" will be impressed by the theme of "Everyone works together to change their destiny" in the game.And this spiritual core comes from the real team culture of its developer Sandfall Interactive.Guillaume Broche, CEO of this French independent studio (formerly Ubisoft employee), firmly believes that if it were made by a large manufacturer, the game would never have achieved what it is today. It is the "friendly creation" atmosphere they created that has created a unique charm.
Compared with industry giants, Sandfall's team size is mini, but "Light and Shadow: Expedition Team 33]" shocked the entire game industry.From "Sword Star" and "Double Shadows" to the dark horse today, small studios are setting off a wave of change.Broche revealed in an interview with French blogger Pouce Café: "Our office has its own big garden and we play French balls every day for lunch - this detail is even made into the game. To create passionate works, we must maintain the atmosphere of "a group of friends doing something together."
The CEO stressed that it is more important to create a friendly environment that allows developers to devote themselves to each other than business calculations.This pursuit of the purity of game art was ultimately presented in the works.
As Xbox executives have said recently, the rise of small studios is breaking industry stereotypes.At present, the sales of the physical version of "Light and Shadow: Expedition Team No. 33" has exceeded 500,000 copies, opening up a broader world for Sandfall.