The main creator talks about the success of "Expedition Team No. 33" originated from the friendly and co-creat

The key to success of this heartwarming indie game is its close and united development team – each member is driven by pure love.

主创谈《33号远征队》的成功源于友好共创的团队氛围

Any player who has played "Light and Shadow: Expedition No. 33" will be impressed by the theme of "Everyone works together to change their destiny" in the game.And this spiritual core comes from the real team culture of its developer Sandfall Interactive.Guillaume Broche, CEO of this French independent studio (formerly Ubisoft employee), firmly believes that if it were made by a large manufacturer, the game would never have achieved what it is today. It is the "friendly creation" atmosphere they created that has created a unique charm.

主创谈《33号远征队》的成功源于友好共创的团队氛围

Compared with industry giants, Sandfall's team size is mini, but "Light and Shadow: Expedition Team 33]" shocked the entire game industry.From "Sword Star" and "Double Shadows" to the dark horse today, small studios are setting off a wave of change.Broche revealed in an interview with French blogger Pouce Café: "Our office has its own big garden and we play French balls every day for lunch - this detail is even made into the game. To create passionate works, we must maintain the atmosphere of "a group of friends doing something together."

The CEO stressed that it is more important to create a friendly environment that allows developers to devote themselves to each other than business calculations.This pursuit of the purity of game art was ultimately presented in the works.

主创谈《33号远征队》的成功源于友好共创的团队氛围

As Xbox executives have said recently, the rise of small studios is breaking industry stereotypes.At present, the sales of the physical version of "Light and Shadow: Expedition Team No. 33" has exceeded 500,000 copies, opening up a broader world for Sandfall.