Shumao Club: "GTA6" is a new benchmark for open world graphics, and there may not be a 60FPS performance mode

Digital Foundry analyzed the second trailer for "GTA6". The Digital Foundry believes that "GTA6" sets a new benchmark for the open-world game screen, but on the console version, it is limited to 30FPS mode and will not have 60FPS.However, the videos of the introduction of the location on R Star official website all use 60FPS, which is very smooth. It is not clear which version it comes from at present. It is speculated that it is likely from the PC version.

数毛社:《GTA6》是开放世界画面新标杆 可能不会有60FPS性能模式

Key information:

◆Digital Foundry believes that the game will not include a 60FPS performance mode.They said Rockstar cannot remove ray tracing global lighting (RTGI) because the technology has "deeply embedded" the game mechanics.Removing ray tracing reflections can also significantly change the visual style.All signs are currently indicating that Rockstar is locking the game at 30FPS.

◆ Currently the game runs at 1152P resolution and uses FSR1 technology (it is likely to switch to FSR2 or PSSR in the future).The current picture is upsampled greatly. At this stage, the picture is enlarged with obvious traces, and there are obvious flaws in the hair rendering.

◆Assets (scenes, objects, etc.) show "best state"

◆ Cutscenes have made significant improvements in lighting compared to the previous work, and the use of pixel-by-pixel RTGI technology makes the details more prominent.

◆GTA6 completely abandons traditional rasterized lighting, and all lighting is processed by RTGI.

◆ But not all reflections are done by ray tracing.Screen space reflection (SSR) is still used in some scenarios to improve performance.

Reflection related information:

• Rivers and smaller bodies of water use ray-tracing reflection; large areas of water use SSR.

• The PS4 DualShock controller at Jason's home, as well as the dock scenes of Lucia and Jason, are most likely to use SSR.

• The reflection effect of transparent materials (such as automotive glass, architectural glass, plastic surfaces) is excellent, especially in vehicle scenes, where the environmental reflection details are rich and have received praise from Digital Foundry.

• Jason's drive in the community was highly rated for his excellent reflective quality.

◆ Thanks to the use of RTGI, the lighting effect of the character in the car is also very natural and real.

◆Digital Foundry appreciates fine details in the environment, such as the presentation of beer bottles.

◆ The game does not use ray-tracing shadows, but uses filtered shadow stickers similar to Red Dead Redemption 2.Light Trailing Shadows may appear in the PC version or PS5 Pro version, and the current shadow quality is considered acceptable.

◆Digital Foundry praises hair rendering and uses a brand new hair-based system.

◆ The hair rendering quality is described as "stunning"

◆ However, because the system has extremely high performance requirements, some dynamic optimization mechanism may be used to balance performance and performance.