Just now, Glory and Team Ninja released the Ver.1.09.0.3 patch of "Rise of the Ronin", optimized rendering, added "FPS dynamic changes" and reduced the overall video memory usage of the game, etc., improving the gaming experience.
The April 10 update (also known as patch 1.09.0.3) has optimized rendering improvements to reduce overall memory usage.In addition, it optimizes and improves the performance of GPU's ambient occlusion and scaling technology (Upscaling).Therefore, in theory, the game should run better now than before.
Ver1.09.0.3 update details
Functional addition and adjustment
Added "FPS Dynamic Change" option in display settings
When enabled, the game will dynamically adjust the FPS according to the load to provide a stable gaming experience.
Optimized screen rendering processing to reduce the overall VRAM usage of the game
Optimized GPU performance for the "Ambient Light Shading" and "Resolution Improvement Method" options in the screen settings
An error check mechanism has been added for the storage status of archived data.
If the archived data file cannot be established in the correct location, a warning message will be displayed.
The game will automatically pause when the Steam® overlay interface is enabled
Fix the issue
Fixed an issue where the image quality would change frequently in a short period of time when setting "Game Mode" to "FPS First".
Fixed an issue where CPU load would rise when the stereo is turned off when the sound effect settings of Windows® are selected "Ambient Sound Effect" or "Stereo" in the sound effect settings in the game.
Fixed an issue where the game was running slowly when the playback time lapse effect
Fixed the problem of overall noise in specific activity scenes
Fixed the problem that the game could not be performed when playing the security improvement effect
Fixed a problem that the game crashes when switching the display language in the middle of the game
Fixed an issue where some passers-by's NPC heads could not be displayed
Other minor issues have been fixed.