Recently, the domestic Xiangui game "Code Name: World" officially announced that the first round of test "Breast Day Short" will be launched on May 16.The official positioning of this test is: the concept test of the demon world, which will not take long, and mainly verify two things: the tone of the world: Can our shaping of the demon world make players feel unique and surprising?Concept presentation: Can the distinctive concepts given by the theme be well implemented into the gameplay?
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Since this test is the first test, the volume will not be very large.Officials said that due to the team size, the game production focuses on shaping the tone of monsters. For the overall world of the game, the team does not blindly pursue size, but focuses more on emphasizing the tone beauty of the region.I hope that in limited resources and time, players can feel the beauty, leave an impression, and eliminate the construction and stacking of seamless maps.
This test will open two schools: Han Yuan and Chi Jie.Hanyuan is an ice-based school of practice, characterized by its unique skills.Through combo behavior or trigger mechanisms, you can strengthen unique skills, change attack form and enhance performance.Chijie is a sword-type cultivation school, characterized by dual posture switching.The basic posture is more agile and long-range, while the bloody fury posture is more like melee combat.
In terms of selecting monster bosses, we selected a group of large-scale Chinese-style monsters in this test, including mountains and seas, and monsters with skeletons. Whether it is a single-player battle or a four-player battle, they will show a unique sense of oppression, like a Han Yuan.
In the design of combat mechanisms, in addition to the most basic blocking and dodging, we have also introduced strong action mechanisms such as breaking moves, breaking defense, bounce back, and suppressing to enrich the operation experience in combat.Whether in PVE or PVP, making good use of them is the core of victory.
In addition to its own genre and magic, it has become an important focus of combat.The team abandoned the common "tactic and pastoral" system of MMO, allowing players to use transforming methods to reasonably and strategically carry out injuries, treatment, assistance and other operations in battle while focusing on their own efficient output.