Director Larion praised the combat system adjustment of Assassin's Creed: Shadow

In addition to redesigning a more refined parkour system (especially when controlling the character Naoe), Assassin's Creed Shadow also updated the combat system for this action role-playing series.These changes made by Ubisoft quickly attracted the attention of a well-known head of Larian Studio.

Michael Daws, the distribution director of Larian Studio, publicly praised Ubisoft for his work on Assassin's Creed: Shadow's combat system on social platform X (formerly Twitter)."I really like the battle in Assassin's Creed: Shadow," Daws said. "It looks compact and well-designed, and it also returns to the clear counter-attack system I've always missed, which is very popular. It's the best Assassin's Creed combat system in years."

拉瑞安总监大赞《刺客信条:影》的战斗系统调整

Since Assassin's Creed Origins, Ubisoft has introduced significant role-playing game elements into the game experience, and then continued this practice in Assassin's Creed Odyssey and Assassin's Creed Valhalla. After major changes to the series' combat system, Ubisoft has brought more new content in Assassin's Creed Shadow's battle.Of course, one decisive factor is that the game has two protagonists with different skills: Naoe acts more in secret, and is quick to act and responsive in face-to-face combat; while Yasuke focuses on defeating the enemy with brute force (although he doesn't reject the stealth stage).

At the same time, "Assassin's Creed: Shadow" is still being compared with "The Soul of Tsushima".