The pixel-style 2D tactical role-playing game "DeathTower" created by Headbang Club has now launched a trial demo on the Steam platform.
This game is an overclocked meat pigeon strategy role-playing game.Your goal is simple: to survive on every floor of this giant building.In the process, choose stealth, invasion, destructive weapons... Use all the means you can think of to fight to the top.
"Tower of Death" does not support Chinese at the moment, and the specific release date of the game has not been announced yet.
Steam Store Page: "Tower of Death" game introduction:
"DeathTower" is a 2.5D isometric visual pigeon strategy role-playing game.Players need to pass each level of test and reach the top level.
But you need to be cautious all the time during the pass. If you are not careful, your body may be destroyed, forcing you to take risks from scratch!
After a major problem with a repair work, Icarus finds himself stuck on the edge of a vast space.Who is Fei, and why is this mysterious µ robot wandering in these forbidden areas?
Diversified combinations that advance layer by layer
Combine secret attacks and destructive arsenals to achieve your goals.There are all options for melee weapons, special attacks, heavy artillery, etc.!But players can’t carry everything, so some tough decisions have to be made!
Invade this tower
Built thousands of years ago, this tower contains countless mysteries.The tower operates independently, but players can also protect their escape by rearranging it.
Use the nanomachines in the tower to enhance their abilities, hide themselves or summon bionics.
A constantly changing world
Explore the forbidden zones of giant buildings.Although the official claims that its interior is empty, each floor inside is designed as an independent ecosystem for the owner of the tower.
Explore a resource, challenge and dynamic elements that players need to understand in order to climb up faster and higher.
The game is being developed in an orderly manner with the implementation of the update.
We won't give players an empty promise: we will explicitly and openly communicate what we plan to develop and more we want to add if resources allow.
Plan content:
- 6 playable characters.
- About 30 enemy types, each with its unique characteristics.
- 4 each have different ecological zones, each with unique challenges and leaders.
- More than 10 small leaders.
- 75 weapons.
- 75 invasion skills for attacking, defending, manipulating the battlefield and summoning terrifying creatures.
- 10 variable function trees, containing a total of 75 skills.
If resources allow, we want to make over 100 weapons, 100 invasion skills and 7 playable characters.
Promotional video: