In 5 days left, the glorious action RPG game "Rise of the Ronin" will be released on the PC platform.The game was originally launched as a limited-time exclusive game of PS5 about a year ago, and the console version was released by Sony itself.This is almost the same time Nio released on PlayStation and PC, which apparently adopts a similar limited-time exclusive agreement.
"Rise of the Ronin" obviously has a lot in common with "Niwang", but it pursues different types of experiences, which are more similar to Ubisoft's "Assassin's Creed".
Developer Team Ninja once again uses Glorious’s own Katana engine, which also uses the engines such as “The True Kingdoms 8”, “The Wild Heart” and “The Dragon: The Fall of the Sky”.All of these games have one thing in common: there are big technical problems.Unfortunately, "Rise of the Ronin" is no exception.Even with top-level PC configurations, games struggle to provide smooth frame counts, let alone mediocre visuals.
On the surface, developer Team Ninja does offer support for modern features such as support for DualSense controller adaptive triggers, high dynamic range mode for HDR displays, frame generation for Nvidia DLSS or DLAA, AMD FSR 3, Intel XeSS, Nvidia and AMD, and even ray tracing (although only for reflection).There are also several graphic settings available for customization experiences, including turning off annoying filters (such as Vignette and Color Aberration), which is worthy.
The maximum frame rate can only be 120FPS (60FPS in cutscenes), which is a bit ok. Although "Give Him Love 5 Enhanced Edition" also made the same mistake, R Star later removed the 120 frame limit.If the Glorious Official does not remove it, the MOD author will do this.
What is really disappointing is the performance.On PC devices with the Ryzen 7 9800X3D and RTX 5090 combination, games like Rise of the Ronin should run quickly and smoothly, but that's not the case.
While strolling around Yokohama, at 4K resolution, there were only 64 frames on average, all settings were adjusted to the highest, and DLAA and frame generation were enabled.Worse, it feels quite stuttering.According to FLAT (Frame Delay Analysis Tool), more than 14% of the frame time during the benchmark test is spent under stuttering conditions.This is undoubtedly the worst performance I have ever seen since I installed this computer, and it doesn't bring some kind of visual wonder.
Of course, Rise of the Ronin looks better than the previous games of Glory and the world of exploration is larger, but that doesn't make much sense.Even with DLAA turned on, the flicker and jagging are still obvious, and Nioh and Oulong have similar problems.Additionally, although the game takes up 151.6 GB of hard drive space after installation, some maps are still very low in resolution.
Foreign media predict that the review of "Rise of the Ronin" on PC Steam will be very ugly, and the complaints of the players at the bottom are definitely related to technical issues.Considering that Glory has a tradition of not optimizing and improving the game after release, the PC Steam version of "Rise of the Ronin" will not have much improvement after release.
The author suggests that Glory's games turn to Unreal Engine, such as the recent "Nind Dragon 2: Black Chapter".Although Epic's Unreal Engine also has some problems, it is more advanced and more useful than Glorious's own Katana engine.
10 minutes trial video: