In an interview early this year, when asked whether Yumiya could be more popular than the heroine of the "Alchemy Workshop" series, producer Shunzo Horii said confidently: "Of course there is, the goal is to surpass Lesa."
The interview ended with laughter and joy. Everyone didn't care much about this short question, but when I actually played the media trial version of "Yumia's Alchemist Workshop", my deepest feeling came from this.
On the basis of inheriting the "features" part of Lesa, Yumiya focuses more on the display of legs and high heels. The soft lines in the game are combined with gorgeous leg movements, and the "Blue Reflection"-level design that walks towards her hips from time to time makes this work very eye-catching in character design.
In addition to the brand new character design, this work also adopts an open world design. When you first meet, you will feel that the map is biased towards formulaic inventory, and the question marks on the screen make people feel scared.However, after actual experience, these points are actually divided into teleportation points, collection points, monster sweeping points, camping points and ruins points.
Because Yumiya has very high maneuverability, it not only runs fast, but also jumps in two stages. The wall climbing jump activated by energy can further increase the jump height. Even for terrain such as cliffs, as long as there is a bulge in the middle, it can theoretically jump up the wall.
The design of the gun staff is even more clever. While maintaining the character of "alchemy wielding a staff", it also allows Umiya to untie the mechanism, stun monsters, and collect materials from a distance through shooting.
Various convenient abilities are accumulated into one piece, and each time you arrive at the point, you can basically unlock a lot of alchemy materials, making the entire exploration process not boring, but instead gives a sense of pleasure in collecting at high speed.
In Yumiya's alchemy workshop or outdoor camps, players can use construction to create their own small world. This aspect has a very high degree of freedom, almost feeling like "The Sims".
From exterior decorations such as walls, floors, ceilings, to interior decorations such as beds, tables and chairs, and decorations.As the process advances, more and more custom components are available to players, and better home improvement will improve the comfort of the residence, thereby unlocking more home improvement and strengthening capabilities.
In addition, if you are a player who is not good at building, you can directly select the preset blueprint of the system and spend materials to build one-click, which can also obtain a fully functional base.
Since I have arrived at the stronghold, I have to talk about the alchemy system of this game.Perhaps for old Alchemist fans, the alchemy system of this game will seem a bit too simple.
When investing materials, you only need to choose the rarity of the material, and when strengthening materials, you only need to consider the improvement of the material's resonance and Mana level.If you want to make high-quality props, you just want to collect higher-level materials, create higher-quality neutralizers, and strengthen the formula through exploration.
The idea of the alchemy process is still consistent with the series, but it saves a lot of tedious processes in the middle.Perhaps for new fans who have started to get into the trap with "Lesa", this is easier to get started.
The battle in this game adopts a seamless entry real-time combat mechanism, but it has some turn-based meanings in terms of attack ideas.The character's attack module is divided into two sets of near-range attacks. When attacking from a range, the character will retreat to the back to avoid the monster's melee damage.
The two sets of attack modules are equipped with 2-3 skills respectively. After several use, they will enter the CD. At this time, players need to switch to alchemy props for attack, or to strengthen the next attack through precise dodging. After precise dodging, they can also launch friendly attacks by switching the main control character.
The entire combat mechanism is very fast, with both turn-based strategy and instant action.After getting started, it is quite interesting to use various attack combinations to trigger various mechanisms and special effects.
Finally, let’s talk about the story of this work. Compared with the joyful and relaxed tone in the past, this work is a little heavier.On this continent, alchemy is not a convenient function that is loved by everyone, but is regarded as a dangerous magic that leads to the demise of the kingdom. Alchemy can be said to be a "taboo", and alchemists are also regarded as "evil".
Yumiya lost her mother in an accident three years ago, and thus learned that she was a descendant of an alchemist. In order to explore the truth about the demise of alchemy and the demise of the kingdom, she embarked on a journey to pursue lost history.
The game is fascinating in terms of story, and the protagonist's character in addition to Yumiya is also very pleasing.Unfortunately, the cutscene dialogue and performance parts of this work are a bit rough, the characters' movements are relatively stiff, and the use of the camera is also relatively stiff, giving people a feeling of lack of polishing, which is also a point in this work that easily destroys the immersion.
Summarize
After passing the early main part of "Yumia's Alchemist House", I am quite satisfied with the changes in this work.High-speed exploration of the open world adds a playable core to this game.The fast pace of real-time action combined with the turn-based strategic thinking gives a certain degree of refreshment to the combat part.As for the simplification of the alchemy system, it may not be a bad thing. After all, it is easier to get started and can encourage new players to experience the fun of using various props in battle.