As early as the public beta, the PC version of Monster Hunter: Wilderness had exposed optimization problems. Although Capcom officially promised to improve and solve these problems in the official version of the game, it actually did not improve much, and it still crushed the computers of most PC players.
However, recently netizens found a video of the official interview with Ryozo Tsujimoto, the producer of "Monster Hunter: The Wilderness".In the video, the third prince clarified that Capcom has tried his best to optimize the game as much as possible.
He said: "To all the Monster Hunter fans who have always supported this series, and those who are about to enter the Monster Hunter world, we have tried our best to optimize the game as much as possible. So please enjoy the latest series, enjoy hunting!"
It is unclear whether the producers suggest that developers have reached their limits in optimizing Monster Hunter: Wilds.However, we may see performance improvements for the PC version in subsequent updates.
In any case, foreign media Digital Foundry does not recommend using mid-range GPU to play this game. Due to the poor texture, it is full of lens lag and frame count drops, which makes it look like a PS3 game.
Player: We need to further optimize and still support this game.I have been playing this series since the PS2 era, hoping to succeed.
Screenshot of the interview video of Ryozo Tsujimoto: