When the project was initially launched by the developer Larion Studios was also developing "Godlands: Original Sin 2", which once led them to want to give up "Godlands 3" because of "Godlands"Realm: Original Sin 2 has exhausted all the creativity of developers.
Recently, in an interview with Edge magazine, Swen Vincke, founder of Larion Studio, revealed the behind-the-scenes story of this part of the development.In August 2017, Swen Vincke reached an agreement with Wizards to produce Baldur Gate 3, but by the time he provided the design documents to the publisher, his team was exhausted because they happened to be in the God Realm at that time.:The final stage of the development of Original Sin 2 has exhausted all creativity.
But despite this, Swen Vincke also knew they had to come up with something or they would lose the deal.At the time, Swen Vincke and a small group of developers locked themselves in a hotel conference room over the weekend and finalized a design document.
"It's really bad, but we don't have enough brainpower to deal with it because we're trying to do "Godlands: Original Sin 2". Wizard then returned the design document and attached itOne reply 'This is really shit'. We said, 'We know, but we're going to release another game right away, don't ask us to do this now. Give us a postponement. 'Lucky, they understood, so we got another chance."
As for why he had to get the development rights of "Bad Gate 3" at all costs, Swen Vincke explained that he believed that Larion needed a respected IP to upgrade the studio to "3A level". Viable options includeFallout, Baldur's Gate and Genesis.
The end result proved that Swen Vincke's prediction was correct, and Baldur's Gate 3 would turn Larion from a prominent independent RPG developer into a household name in the gaming world.