Monster Hunter: Wilderness will be available on PS5, XSX|S and PC platforms on February 28. The game has been improved on Monster Hunter: World, adding a more open hunting area to make the game look likeIt's an open world.
Recently, Ryozo Tsujimoto, the producer of "Monster Hunter: The Wilderness", was interviewed by foreign media IGN. He said that the development team never thought of making an open world game, "The open world is not something we say."But they hope players can experience a seamless world of Monster Hunter.He also said that in "Wilderness" he was very careful to guide players to enjoy the game without changing the core of the series.
Game Director Yu Tokuda added that although during Monster Hunter: World, they used words like "seamless map" and "seamless levels" to describe the game's features.However, when it comes to Monster Hunter: Wilderness, they can only say that it is a game that can bring players a "seamless hunting experience".
He said that the game's vast map was formed naturally during the production process, and its purpose was to present the world and ecosystem of monster hunting more realistically."Instead of focusing on size, it is better to pay more attention to the density of the world of monster hunting. We have added enough details to the scene so that hunters can discover new and interactive elements even when passing by at will. Such details are handled,This is to make the world of monster hunting and its ecosystem more colorful.”